Tree of Savior Forum

An Idea for a rank 8 archer class which fix rogue 's main problem

So far most of ppl don’t want to go rogue c3 because

  1. Only have 2 attack skill when one (vendetta) is useless and back stab only does so so dmg
  2. Black stab is very hard to land in pvp although 5s stun is not bad
  3. At c3 with burrow added is only an utility skill which make you more safety in pve which is pretty bad for an c3 one.

We already have some datamine about rank 8 class and we have

  • Appraiser sounds to be an gun user
  • Pied piper no idea why … imc logic ?
  • hackappel an mount & bow/xbow support class

It sounds pretty bad when there are no xbow/dagger support class anymore
so Rogue seems to be at an dead end.

then i think the most easy way to fix it is adding an hidden class for rogue c3 like this

Class: Assassin (hidden)
Required: Rogue c3

Passive skill:

  1. Dual dagger mastery: allow to equip 2 dagger at once, main attack will change from 1 to 3 aoe ratio
  2. Fatal blades: increased critical damage when using dagger/dual dagger (20/40/60/80/100%)
  3. Death from behind: increased attack power when attacking from behind (20/40/60/80/100%)
  4. Double jump: allow to use another jump after the first one, when using 2nd jump all melee attack are missed until you reach the ground (10/8/6/4/2s cool down)

Active skill:

  1. Deadly blow:
    A fatal attack with dagger cannot be block or missed. Success chance: 33.3%. Power (100/200/300/400/500%)+(1000/2000/3000/4000/5000) (5s cool down)
    attribute:
    . From behind: increased success chance to 50% when using from behind
    . Death 's reward: if you last hit your target with this skill, reset this skill cool down

  2. Arts of Flying dagger:
    Change your dagger melee attack to range with 75% of bow/ xbow 's range and increased attack speed by (20/40/60/80/100%) (toogle on/off consume sp per second)
    attribute:
    . Sharp blades: inflict bleeding by (10/20/30/40/50%) of your attack 3 sec duration with (5/10/15/20/25%) success chance
    . Blood lust: after killing 1 target double your attack speed for (3/6/9/12/15s)

  3. Death 's rush:
    Instant teleport behind a target (20/18/16/14/10s cool down)
    attribute:
    . Surprise !!!: silence that target for (1/2/3s)
    . Killing intent: If you one shot that target right after using Death 's rush, reset this skill 's cool down

  4. Bloody valse:
    Moving and killing like doing a valse, elegant and deadly (buff) (1mins cool down)
    Duration: (8/16/24/32/40s)
    Increased moving speed by: 3/6/9/12/15
    Dodge chance increased by: 10/20/30/40/50%
    Critical chance increased by: 10/20/30/40/50%
    When killing a target restore your hp by 1% of your total hp and decreased this skill cool down by 1s
    attribute:
    . Killing 's reward: when killing a target additional restore your hp by 1%
    . Death 's whispered: when killing a target additional increased your moving speed by 1/2/3/4/5 (5s duration)

  5. Death 's blossom:
    throw daggers around you looks like an blooming flower. Power: (50/100/150/200/250%)+(1000/2000/3000/4000/5000) (10s cooldown)
    Aoe around the caster.
    attribute:
    . Bloody orchid: inflict bleeding by (2/4/6/8/10%) of your attack for 15 sec duration with (4/8/12/16/20%) success chance
    . Fatal wound: if a target is already bleeding by Death 's blossom and got bleed again stack the bleeding effect and reset the duration (max 5 stack)

it sounds pretty fun when having an dual dagger class in this game, IMC should have more love with dagger classes

sounds cool too bad it wont happen rip rogue