Without boring people with a lengthy post, I agree 100%. This game had big potential, but squandered it by catering to your every day free to play whales. Then on top of that there has been so many exploiting, cheating and abusing of bugs that it became a very depressing game to play.
Double that with the fact that daily farming is and always was IV dripped to the players.
You can only do 3x runs of this. Times your character.
2x runs of that.
3x runs of this.
Open 24 hour CD box.
Farm 150 materials with 0.02% drop chance.
Farm Saalus for 347 days with 10 characters to make 1 single item good.
Every single day, over and over.
If you don’t, you’ll be left behind by your guild.
No ET/WB for you.
It burns you out. Tree of Savior feels like a second job with almost no good rewards at the end and when you realize some of the best geared people have been farming for their materials for months you realize there’s no catching up. If you were a new player you can’t even make more than 4 characters before you have to whip out your credit card.
Then the fact that there are exploiters and whales out there and hook users, botters and year long necrofarmers who have gains that aren’t even legitimate.
Then the fact that your own character might become worthless in a few patches later out of nowhere. Rank 9 also for some classes have no circles that make sense either.
Also the world of the game doesn’t feel like a world. It feels like small little arenas of monsters. I never feel like I’m travelling from town to town, but just hopping between maps. Not saying the maps aren’t gorgeus, they are, but I just don’t feel like I’m travelling a world.
I dropped the game long ago and I don’t intend to come back, but I keep checking the forums to see what the future holds. There are a few changes in the horizon that are legitimately good, but for everything good they implement something terrible again to make sure the strangle hold of “dailies” is enforced.
For example:
Good: Blessed shards are a world drop (has been requested since 2016 when transcendence was added)
Bad: However new orange materials need a key that needs 4 daily materials (4 challenge dungeon runs) and that only gives you a CHANCE to get an orange recipe so we’re back to square 1.
and
Good: Gear progression from hunting grounds is a little more in-depth with stats that can be modeled by repeatedly hunting in them, disenchanting them and rerolling, and drop rates seem to be increased too. This is good fun.
Bad: Transcendence is still a thing and all weapons are terrible until you invest over 1 billion silver worth of upgrades so the weapons do not matter. Monster in new HG have over 300k health too so effectively farming the places will be hard for everyone except top tier farming classes with top tier equipment.
and
Good: Practonium is 100% from the cube, no RNG.
Bad: You will need 2x for every piece of armor and accessory, meaning easily 10 practoniums for one set of gear, for one character.
I could go on, but in short I think TOS has run its’ course in the West. I’m not hoping the servers to close down or anything, but because this game only caters to the insanely extreme Asian grinders with a super aggressive cash shop I am not surprised TOS is in the state it is today.
You have a forum full of toxic players because they stink so much they hardly notice that the game does too. I don’t think I’ll be spending any money or time in TOS, because it’s clearly heading in a direction that most Koreans MMO’s do: $$$ buys power.
edit: oops, I guess I did end up making a lengthy post.