Tree of Savior Forum

Alternative skill tree feature

i was thinking of a feature where you can buy with silver or TP a new skill tree.
This isn’t game breaking or will make the game p2w, it’s just a quality of life so you can have a pvp skill tree and a pve skill tree.
Ideas?

I don’t think this is like Blade and Soul where PvP is so integral to the experience that you require a PvP build to be successful. So I don’t think we need multiple skill trees that we can swap between. I don’t really support this.

battle league is becoming quite popular, i don’t see why not.
also gvg

Yes but if we go back to Blade and Soul, PvP actually helps you progress in game. You can earn money and crafted items. Materials too. There is world PvP and there are plenty of side quests early on and late game and force you to take part in PvP. Blade and Soul is more competitive. The PvP is just more accepted as part of the experience. Not to mention, in Blade and Soul there isn’t a massive variance in your abilities when you go PvE and PvP. If you had two unique builds in ToS, you could literally have an entirely different skill set.

i never knew much about bns, but i was thinking like if you wanted a more pvp cryo you’d put points in subzero shield which isn’t that good in pve because of mob damage.
examples similar to the earlier one i mentioned are like :
cata’s impale
PD beak mask
Druid’s mind control
corsair iron hook
QS stone bullet.
and other abilities that aren’t that great pve but good pvp.

I don’t think it’ll be implemented. why?

Not everyone goes for a pvp + pve build. Now some classes (e.g alchemist) can max every skill of theirs instead of having to pick out some (max half the skill in one tree, max the other half in the other tree). It basically throws the skill points limit out the window. Soooo basically P2W.

1 Like

never thought of that

Actually you can implement a 30 minute Cooldown between switching so it doesn’t become op on crafting classes, or they can add limits where if your class is a crafter; you won’t be able to change skills. Something along those lines.
I’m trying to think of sometching worth buying in the store other than $20 hair styles and monthly tokens.

like the second talent tree in WoW…and i loved it.

Cant say i disagree, but i think this makes prefect sense. so no imo.

Not everyone goes for a pvp + pve build. Now some classes (e.g alchemist) can max every skill of theirs instead of having to pick out some (max half the skill in one tree, max the other half in the other tree). It basically throws the skill points limit out the window. Soooo basically P2W.

How is that P2W? If you really want to devote two trees to doing one thing, more power to you. You’re still a town bot, you just don’t have to level up 2 alchemists, which is great to me.

Okay, I don’t wanna sound rude but:

From your sentence:

  1. More power to you

  2. Don’t have to level up 2 alchemists

So: I now have more power than a non-paying alchemist AND I basically just bought another alchemist and this alchemist is free from all the account trading restriction.

But of course, there is already a skill reset potion in TP store, which is the closest thing we have to 2nd skill tree. Then there’s tokens. P2W exist already ( but at minimum level since enchanted hats, tokens can be bought using silver), im just replying to OP since he doesn’t REALLY want P2W to occur with his idea.

You are literally paying for the ability to play potentially two different playstyles with having only put in the work for one.

the concept of skill reset potion being costly is to prevent ppl from jumping from a tree to another.
in that way it creates more game diversity. maybe we shouldnt be an all-in-one character, maybe we shouldn’t have 2 alchemists.
how about some communications and befriend that can do the part one cant? how about making some markets instated of building up a one man supply empire?
i got what you want and i understand it, that’s what i do in private Ro, i had about 20 characters and 15 accounts for EACH server i went to.

but i enjoy what it is now, it adds some interaction instead of endless soloing. if you feel it is necessary to have 2 alchemists…good for you, but we all need to pay the price for what we want.

@ImVeryJelly That’s pretty much how the f2p MMO works by Korean design. There are already elements of P2W as you’ve detailed, and I don’t think this additional feature would violate the integrity of the game as it currently stands. The trade restrictions are beyond stupid imo and should be removed (I can’t xfer things money between my chars? Literally bullshit in a game that supports trading items and has a market).

In hindsight, I should have said that it’s not more P2W than the game already is.

@Rubiss I never said this feature should cost TP, despite that I seem to be arguing for it given my above reply :slight_smile:

@qwertim628 build diversity should exist in a game by facilitating balance between many different builds, not by restricting a player’s ability to redo decisions. Blizzard has proven this works with their massive customer base, and I feel the game can add a feature similar without becoming too much like a Blizzard game.

build diversity should exist in a game by facilitating balance between many different builds, not by restricting a player’s ability to redo decisions. Blizzard has proved this works with their massive customer base, and I feel the game can add a feature similar without becoming too much like a Blizzard game.

well, imo tos is not, and will never be like WoW. WoW you pick a class and thats it. Follow this: pvp or pve depends more on your class and stats, not the skills. unlike wow, you dont have an option, tos does. one of the fun part of this game is about deciding build path which wow doesnt offer. (all they have is the talent tree)

(btw, over balancing destroyed WOW imo, everyone feels the same.)

and i guess the similar feature is the skill reset potion.

I completely agree with you that WoW is full of flaws, but I wasn’t just talking about it. D3 has paragon resets, as well. My point is, having an alternative to a full class reset in a game where you build your character over several class decisions would be great. I would hate to get to level 280+ and realize my character isn’t that viable relative to the new classes in PvE, PvP, or both, and it’s difficult to plan for the unknown. That’s not exactly something I want to deal with in a game that is already grindy as all hell, as Korean MMOs traditionally are. Some people disagree, I’m sure, but this game isn’t all about them :slight_smile:

For me, the thought of having to grind a character for PvE and a different character for PvP is dreadful. I have to spend twice as much time in order to enjoy both aspects of the game, or I’m pigeonholed into playing a class that can do both.

actually i think instead of asking for another extra skill tree feature.
maybe they SHOULD implement something called “multiclassing system”

let me explain this.
TOS is all about having different classes and wat we all face is this

  1. ending up with a wrong class and build
  2. wasting time making new char just to remake a build
  3. when a new rank arise, we MIGHT get screwed if there is a nerf or a buff
  4. too many classes to choose from and there are “useless” classes there does support (alchemist,peter piper ,etc)

so how do we tackle this?
let’s everyone have access to reclassing.
it is done in most games .
and i can see a high need for this function to be implimented.
it will practically kill off player rants like
1)OMG PLS ADD RECLASS SCROLLS PLS
2) damn it,i accidentally choose a wrong class!!!

ok now for pros and con in terms of player and IMC (we do have to care about how the company feel too and not just player.after all this is a business trait for them)

Pros

  1. IMC wouldnt have to make too much of a prob trying to solve future issues having to give out free respec of class
    (if there is any buff or nerf,aka giving them more freedom to play around the need of balancing classes ingame)

2)players would have a chance to still go into the correct classes if they kinda screw things up

  1. IMC STIILL can add in a cash item option of adding class respec for those who wanna P2W, and dont wanna just clear off the “wrong class”
    kinda like a shortcut for those who can afford cash shop/TP

  2. players get to play every class and try everything out,
    Aka making the game last EVEN longer then just maxing out ur lvl
    (some players like myself , we love maxing all the class lvl to get every option and try everything out,without having to worry that we wasted our time on a useless path)

ok now for CON

  1. IMC Might lost out in players buying more slots to add into the lodge,
    but really now…33tp ,u wont really gain a lot of income out of everyone,
    and most players (especially the F2P ones)
    would try to limit their use of the maxing out the lodge anyway.
    keep the companion as part of the lodge increase.
    i agree with that. so u can still really make players pay for the slots.

  2. players might have to spend more time playing
    which is a good and bad thing .
    i wont complain about this but i will state it as a con for some ranting players.
    but let me add this.
    as classes progress.
    make the class exp slightly harder to lvl.
    example :
    wiz c1 : req 100 exp to max 15 class lvl
    wiz c2 : req 200 exp to max 15 class lvl
    wiz c3 : req 300 exp to max 15 class lvl

3)IMC having to impliment a new npc or function for it.
not too sure if this will crack the programming team but i dont think it is a hard thing to do.they are after all the wiz of the game developers :slight_smile:

pls do help share and make this a opinion for IMC to consider~ :smiley:

First of all…d3 is a PURE(coughcough) pve game.

I would hate to get to level 280+ and realize my character isn’t that viable relative to the new classes in PvE, PvP, or both, and it’s difficult to plan for the unknown.

i agree but we are talking about second skill tree yeah…? job reset is another thing.

For me, the thought of having to grind a character for PvE and a different character for PvP is dreadful. I have to spend twice as much time in order to enjoy both aspects of the game, or I’m pigeonholed into playing a class that can do both.

its a dilemma i can give you that… we cannot make a group happy without upsetting another group. some games choose to be more hardcore some arent. is tos hardcore? i think yes and no. a true hardcore game has ZERO p2w elements imo. but other than that tos is pretty classic hardcore mmo.

A second skill tree is a job reset for people who are experimenting with game mechanics and a way to have two builds with the same class: it’s two birds with one stone. There is currently no way for me to test high circle skills without relying on someone else doing it first. Which means I have to play the game slower than the people who got there first.

As a PvE game, D3 might support my point even more since there are less decisions to be made.

I’m not sure what hardcore MMO means, and I’d be willing to bet you, I, and everyone else would have different ideas of what that means, and because of this, it’s a pretty silly discussion to try to have. Nobody should be trying to appeal to their fanbase by following dogmas established by older gamers.

If your talking about the one in like ffxiv, then players don’t have access to the quests that they once did, which should make grind hell.
Unlikely to happen.