Tree of Savior Forum

**Alterations of rework in barbarians, what do you think?**

Analyzing the efficiency of the barbarian class for the upper echelons.
Increase efficiency as a tank.
Improved skills for prolonged physical struggles.
Add much more utility from cycle 3 of this class.
Be a frontline warrior without fear of losing hp.
Adding attributes to help you stay on the front line without coming back.

[Barbarian Rework]

-> Add Class Attributes <-

[Fury barbarian]

  • When the barbarian has less than 50% of life,
    His attacks gain 1% damage per attribute level.
    [Max. 10]

[Barbaric life]
*Regenerates 3% of HP when it takes damage.
[Max. 1]

[Final blow]

  • If the hp of the barbarian is less than 30%,
    Then the cooldown of the skills reset to 0.
    [level max. 1]
    [reload 120 seconds]

->Skill Rework<-

Embowel, rework:

  • When punching the target, the same can not attack.
    • 15% damage (max damage: 569 -> 654,35)
  • Cooldown: 30s -> 20s
  • If targeting is large target, the target will gain [bleeding]
  • Overheat: 2 charge.

Stomping kick, rework:

  • Increase attack speed (animation)
  • Cause negative effect on targets, which can be [stun]
  • If the target is with [stun] then you receive 50% damage from the ability.

Cleave, rework:

  • Hit count: 1 x 386% (max lvl) -> 2 x 386% (max lvl)
  • Cooldown: 16 -> 10
  • Remove buff “Critical rate: + 50”
  • Add “Armor Break” on target for 5s.
  • SP consumption: -25%

Helm Chopper, rework:

  • Hit count: 2x 299% -> 1x 299%
  • Increased total damage by 60%: 2x 299% -> 1x 478%
  • If the target has [Armor Break] then the damage is increased by 25%.
  • SP consumption: -25%

Frenzy, rework:

  • Cooldown: 70s -> 60s.
  • Attack per Stack: 1.5% -> 2% Increase.
    *Not receive knockdown

Seism, rework:

  • Skill Type: [physical] - [slash] - “[strike]”
  • Cooldown: 18s -> 12s
    *If the target has the state [armor break] then it can not attack for 5 seconds.
  • Effect: target is the leaves it immobile
    *SP consumption: -25%
  • AoE Attack Ratio: 5 -> 7

Change skill, Giant Swing -> [Giant Sword]

  • Condition: 2 handed sword equiped
  • Cooldown: 60s -> 70s
  • Attack: 3500 (lvl max)
  • AoE Ratio: 3
  • Type: Attack
  • SP: 60 (lvl max)
  • [Physical] - [strike]
  • Element: Melee
  • Target: Front
  • If the target is stuned then it will receive critical damage + 50% extra damage.

Pouncing, rework:

  • 144% for 0.5 seconds -> 200% for 0.2 seconds
  • Max. Duration 7 seconds

What do you think of such a change in class and how do you think it would help to set the highest ranks?

You mean recover 3% hp evertime when taking damage? That’d be not really be balanced. With 20k hp you’d recover 600 hp per attack, most damage the barbarian would take would be recovered or recover even more hp than taking damage. With 30k hp it would be 900 hp recovered when hit, more than most monsters actually do most of the time.

Highlanders Skull Swing skill has 40 seconds cooldown and 3 seconds armor break duration. Don’t you think giving Cleave, with its short cooldown and 3 overheat, an armor break effect would be kinda unfair compared to High3s Skill Swing?

Sounds like Dragon Nests Barbarian…
Barbarian is already too strong, I don’t think it needs any further buff.
Some skills could be balanced, but I believe that if one skill gains DPS, another one has to lose it to make it more fair, similar to how Cyclone lost its damage to make place for builds with more skills instead of just 2-5.

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seem tos need Great AXE and Ultra Great AXE to make this skills work.

rework for yourself? haha

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low cd +bonus slash dmg + armor break = OVERKILL

About some changes, I actually did the calculations and they were unbalanced even … but if it was like this?

Cleave, rework:

  • Hit count: 1 x 386% (max lvl) -> 2x 386% (max lvl)
  • Cooldown: 16 -> 25
  • Remove buff “Critical rate: + 50”
  • Add “Armor Break” on target for 5s.
  • Overheat: 1 charge
  • SP consumption: -25%

[Barbaric life]

  • Regenerates 2% of hp every 25 seconds.
    [Max. 1]

About some changes, I actually did the calculations and they were unbalanced even … but if that were so?

[Cleave, rework:]

  • Count of visits: 1 x 386% (max lvl) -> 2x 386% (max lvl)
  • Cooldown: 16 -> 25
  • Remove buff “Critical Rate: + 50”
  • Add “Armor Break” on target for 5s.
  • Overheating: 1 charge
  • SP consumption: -25%

[Barbaric life]

  • Regenerates 2% of HP every 25 seconds.
    [Max. 1]

I know it may look pretty unbalanced, but if you start thinking a bit about the efficiency of this class for future changes in the Dragoon, Lancer, Cataphract, Doppel … classes.

Barbarian would begin to be a class more used in dungeons and to battle against several monsters and bosses.

Having some of the abilities that make use of a Great Ax, on the basis of this is interesting.
Of greater emphasis the barbarian class

Any builds for a S3 B2 F3 ?

I’m stuck on barb 2 right now idk what is worth it.