Yes, Token user can finally sell 10 items while F2P get to trade item but after that you are locked item (Untradable).
Token benefit is getting much more interesting now and soon or later token user can get double drop rate and even VIP training-ground… (Hoping)
I like the changes to Tokens and you know neither of those (VIP training grouns and double drop rates) will ever happen
So you prefer the old 0 trade without token? I don’t mind the previous version, since I am willing to pay for the benefits. They need to earn money no matter what, F2P are going to whine about token giving benefits to those who pay.
Never ending cycle.
So i can use my arde dagger on every twink now? Perfect. <3
No i never mention that either old or new tweaks is good, i only wanna compare what so good to be p2p and F2P in this game…
And also i hoping they can implement more VIPs services, or make VIP can have their hunting group which ever they like so we wont crash with those F2P…
From this updates we can see “token” is a must and indeed TOS is p2p finally…
And this is always the mindset for F2P. That’s my point. The title is misleading to begin with.
Free to play = they don’t charge you for creating an account, you can download the game, login and… play, even till 280. You can sell/buy on market no issue, can’t trade 1:1? Well you can now.
Obviously “supporters” who pay will need to have some kind of benefit. Else they will just make it B2P from the very beginning where everybody is the same, no advantages over one another.
You DON’T need a token to play the game. I myself didn’t even own a token till the end of 2nd week and I hit 100 with no issue at that time.
having a vip hunting ground or private map for themselves is a pay to win and will never happen unless IMC become too greedy.
even though silver are easy to farm to get tokens the very concept of having your own private map is pay to win no matter how you look at it.
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It comes down to this: paying players are the reason F2P’ers can play for free. If you could have everything you want by being an F2P player, why would these guys pay money? The game would just die.
You can say that there are things like costumes, etc., but realistically they’re not as reliable as a “subscription”/premium element, because once you have a costume you probably won’t buy it again. IMC would have to release new costumes every other week or something. And the other stuff in the TH doesn’t appeal to everyone – many people won’t spam enchant scrolls for their small (and risky) RNG benefits, or waste lots of RL money on mere transport scrolls, etc.
There has to be something that gives people a big enough incentive to spend money and to KEEP SPENDING money to a) keep the game afloat and b) fund its growth, so that this game can become what we’re looking forward to it being.
We will see what IMC can implement, a balance MMO is not easy to made but as i know most of us wont wanna those “greedy” features to be happen…
Indeed you can play this game without token but what kind of achievement can you get while those token user already move thru to level 200++ in ease unless you got alot time and always hunt with a group of your friends…
Upgrading/cost of your player is getting more and more expensive and with you Limit only can sell 1 item in market wont make you success so easily… (Again if you got alot time)
Yes now F2P can trade but you need to know the drawback before you do it, that thing you holding will let you NPC if its worthless…
The title mention, F2P vs P2P is how the process of game you can goes with and without the token you using and how long you can survive in the game…
I’d better have trading restrictions and spend more time investing on attributes or selling just 1 item, than having to deal with scrolls insta +15 for weaps/armor or sets with stupid stats, where you buy those and oneshot people at pvp.
I don’t understand the whinning, and never will, the only difference (now) between token and free users is TIME.
