Tree of Savior Forum

⏰ "Daily Quests have had a questionable impact on player enjoyment in other games. Becomes a chore instead of fun."

Jesus christ. 2.5k hours. That’s roughly 3/5’th of the time I spent playing pso2, and I’ve been playing that game for 3 years.

lol there are plenty who have a lot more time invested into TOS than I do, and it counts the time from beta as well. But not even logging in for a few days? That’s new to me lol Although I haven’t actually felt like I’ve played for over a month now. I’ve logged in, ran a few missions, did a few quests, made a “new” character, made sure to be present for GvG’s… but I haven’t actually played for a while. At least nothing that can be associated with excitement, relaxation, or genuine enjoyment.

I’ve been trying to pinpoint exactly why my interest in TOS is waning, and I think it has to do with two factors: daily quests and builds that get invalidated. Daily quests because not doing them forces your character into mediocrity, and the nature of transcendence preventing new characters from ever catching up (even new characters you make on the same account! lol). And invalidated builds? It’s like playing a hardcore game, the kind where if you die you have to delete the character, and you’re 600+ hours in on your character and then it dies solely because of a server-sided lag spike.

When your character gets ruined because of things outside your realm of control then I think you’re entitled to the bitter taste it leaves you. TOS is no different with the constant “changes” and “tweaks” that should have been figured out and implemented over a year ago, so that now in our “full-release” we wouldn’t have to worry patch-to-patch if our investment will be lost overnight lol

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Oh…so your still planning to continue playing tree of forums😆 hue

Daily quest here really feels like a chore…doing this for more 2 months now…and its been engraved in my daily life routine…it has evolved into a habit now…starting to be a boring habit though…like getting up early and going to work😣

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We do have open world dungeon…and one of them is the famous Tenet botting ground…

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hhhmmm daily quests
i have a very limited playing time so on a personal perspective it would take a long while for me to get bored with what dailies i can currently do…

Daily Quests have almost always been with online games, i’ll just leave these experiences from other games as comparison:

Ragnarok

Summary

IIRC, there was no daily quest in the beginning. CMIIW. I believe it started somewhere in the post-transcendent era. The first daily quests were in the main towns. It ranges from (1) speak to npcs throughout a map, you’ll be given exp and potions (this scales with level, higher level, more exp and pots do note that at level 98, it gives just 1% which is already a BIG amount of exp) (2) go to next map to deliver something (free warp tickets - think of fed/klai/orsha scrolls) (3) donation (give zeny then receive stat buffs) and many more. There was also a series of quests whose end rewards were really good headgears (headgears = fashion in RO), though you need to farm it for around a year or so (cough-transcendence-cough). All of these doesn’t take more than 15 mins to finish. Consequently more daily quests were added on the expansion maps. One doesn’t really need to do these quests, those were just there to help ease grinding a bit. I’ve heard they have “daily dungeons” now

Dragon Nest [details=Summary]i’ve done daily quests here on these specific caps: 50,80,90 (we’re now at 93cap). Daily Quests here are done AFTER the player attains maximum level cap (its relatively easy to max a character there anyway). Daily quest here IS the daily dungeon. You can choose to solo or team up with 1-3 other people (4 is the max pt) either guild, friends, or random people, there’s not much useful bonus anyway. you can try to manually find a party near the dungeon entrance, look for shouts or shout it yourself, or try the search party (note: discrimination is high depending on the cap, so if you try to join any parties with a class which is “nerfed” to the public’s eyes, chances are, you’d have much difficulties finding a party. Queue time in TOS should be synonymous with the time to find/search party in DN. 80 cap was a big power creep cap IMO, and it was good that they made the daily dungeon at that time “scaled”. More party members = higher damage from enemies, higher hp of enemies. It was then changed sincee 90 cap onwards everything was simplified. What i don’t like is that DN used to have “weeklies” which were removed in now, incorporated to “daily tasks”. IMHO due to this this makes DN very grindy, you’d need to spend more than an hour if you want to make the most of the rewards from the daily tasks[/details]

One of things i don’t like in TOS is the queue time. Else, not much

Which builds got ruined?