“casual”. HA! 
Ya got hakkyu’ed! IMC’ed!
“casual”. HA! 
Ya got hakkyu’ed! IMC’ed!
there’s a big difference in our perspective with the korean
their casual is like our hardcore grinding
and that level 9 exp card is a crap for high level player
the title also provide nothing
the only usefull is daily DG, yeahhhh more RNG from boss cube
talt is my love
I hate all kinds of dailies (including dungeons and missions too here)… it burns me out quickly…
…and it is a lot lot worse that a lot of times I have to wait a lot to get in a dungeon or mission…
I wish they would change it and let me feel like I can do whatever I want…but I guess it won’t happen…
Sure casual. You heard that endless-grind-fest-to-max-level-game? What a lie.
This is the real problem guys…too repeatable…is not enjoyable…
What else do you expect? Its the same in other games. Developer, and most players don’t want levelling to be too easy, on the same time dislike heavy grind. The daily quest itself is fine. I don’t think the exp is too little/much. The only thing that makes it boring is the fact that we can ‘choose certain daily quest’ and totally ignoring the other daily quests. It will be much more fun…atleast for a while if the daily quests are random everyday(every players at a certain level range have the same quests) and has no selection, so that every players can do the same thing together. Its kinda similar to our current situation where most people only do Siauliai mission, just that it will now force people to do other missions.
Tree of MASOCHIST!!!
No CASUALS allowed pleb!!!
Daily quests are never fun. That includes any type of game out there. Sure it’s cool and nice to have something new everyday to do or whatever they go about it, but it ends up being repetitive later anyways.
Daily quests are just that. They are a thing a player needs to do daily. Daily things in real life aren’t exactly fun you know.
The dungeon instances can use a different map templates(grassy fields/jungles/forest/temples/ruins/caves etc.) each run, while missions different multiple objectives on different days.
What about the C.mines ores drops for those who daily farm those?
Fck them, nah just kidding, make em’ drop on a higher rate, each mission will let mobs drops different ores.
tbqh, I wanna try the other missions too, but looking for parties/members willing to try something different in this declining population that only filled with meta players that wants efficient grind is impossible.
(eventhough i quit… i believe a better system would be open map/dungeon without entry-restrictions
if i wanna spend whole month farming something, i should be allowed to do so. Dont limit my freedom with a daily bs. My real life schedule isnt so flexible i can login daily 6pm to 12midnight just to queue with people.
Life is hard enough with the RNG, IMC still wanna make it harder by restricting entry.)
To be frank, I think repeatable quests should just allow you to pick how much of the quest you want to complete.
ie, Player picks 1/5 and can do 1/5 and be done with it
Player picks 5/5 and does 5/5 things worth of stuff and gets more exp cards.
But needless to say, there might as well not be a choice because of how often people are going to pick 5/5 rather that 1/5 because it can give you more cards.
I think the annoying part is going back to the same guy to take the same quest and repeat again.
Daily repeatables. Give all five quests at once so player can go out and complete all five and go back to fedimian to receive 5 exp cards rather that go back and forth 5 times without even a return to quest giver teleportation.
This is really annoying.
I have 10 characters and i usually only do the dailys on maybe 2 of them a day. Sometimes not at all if i dont feel like it, but on occasion ill do a bunch of runs on them if im trying to get an item.
What im getting at, for me, the dailys and limits dont bother me. If i was a one character kind of guy i could see it becoming a problem and feeling like a chore… but i dont feel like this game was meant to be played with only one character.
Also i dont even do the dailys that give you 1xp card. They feel like a waste of time. Im talking more of dungeon runs and missions. Ill talk to the guy occasionally and if he wants items i already have in inventory then thats cool.
For the ones who it does feel like a chore… if there was no limit would you do more or less? would you only do one thing all day and ignore the others? This would hurt que times even more and be boring. Would you mind if people had max transcendence items in a week leaving you in the dust? How about you get the rare thing from a cube, but its kind of worthless since people farmed a crazy amount of them? or if people farmed 10mil silver a day from dungeons when you dont have the time to? Dailies help casual players and ones who cant log in often more than anything.

There are much more satisfying ways to spend my time (aka portions of my life that I choose to give freely) than logging in to do something just because I’m told I have to (or am compelled to simply because of the threat against progress).
I picked up Battlerite and have been having so much more fun than I do logging in to TOS to make sure I do some stupid mission a hundred different times. Does that set me back in TOS? Yeah… but it shouldn’t. This isn’t some rare drop we’re talking about where you may have to run a dungeon a hundred times just in hopes of getting an item but is instead something that is nearly forced upon you to complete hundreds of times just to stay relevant.
It’s poor design at best, and ALL missions and dungeons should give a chance at shards, and those numbers should be increased, that way players can be rewarded for playing the game, rather than be forced into completing a specific set of chores on a daily basis.
Jesus christ. 2.5k hours. That’s roughly 3/5’th of the time I spent playing pso2, and I’ve been playing that game for 3 years.
lol there are plenty who have a lot more time invested into TOS than I do, and it counts the time from beta as well. But not even logging in for a few days? That’s new to me lol Although I haven’t actually felt like I’ve played for over a month now. I’ve logged in, ran a few missions, did a few quests, made a “new” character, made sure to be present for GvG’s… but I haven’t actually played for a while. At least nothing that can be associated with excitement, relaxation, or genuine enjoyment.
I’ve been trying to pinpoint exactly why my interest in TOS is waning, and I think it has to do with two factors: daily quests and builds that get invalidated. Daily quests because not doing them forces your character into mediocrity, and the nature of transcendence preventing new characters from ever catching up (even new characters you make on the same account! lol). And invalidated builds? It’s like playing a hardcore game, the kind where if you die you have to delete the character, and you’re 600+ hours in on your character and then it dies solely because of a server-sided lag spike.
When your character gets ruined because of things outside your realm of control then I think you’re entitled to the bitter taste it leaves you. TOS is no different with the constant “changes” and “tweaks” that should have been figured out and implemented over a year ago, so that now in our “full-release” we wouldn’t have to worry patch-to-patch if our investment will be lost overnight lol
Oh…so your still planning to continue playing tree of forums😆 hue
Daily quest here really feels like a chore…doing this for more 2 months now…and its been engraved in my daily life routine…it has evolved into a habit now…starting to be a boring habit though…like getting up early and going to work😣
We do have open world dungeon…and one of them is the famous Tenet botting ground…
hhhmmm daily quests
i have a very limited playing time so on a personal perspective it would take a long while for me to get bored with what dailies i can currently do…
Daily Quests have almost always been with online games, i’ll just leave these experiences from other games as comparison:
Ragnarok
IIRC, there was no daily quest in the beginning. CMIIW. I believe it started somewhere in the post-transcendent era. The first daily quests were in the main towns. It ranges from (1) speak to npcs throughout a map, you’ll be given exp and potions (this scales with level, higher level, more exp and pots do note that at level 98, it gives just 1% which is already a BIG amount of exp) (2) go to next map to deliver something (free warp tickets - think of fed/klai/orsha scrolls) (3) donation (give zeny then receive stat buffs) and many more. There was also a series of quests whose end rewards were really good headgears (headgears = fashion in RO), though you need to farm it for around a year or so (cough-transcendence-cough). All of these doesn’t take more than 15 mins to finish. Consequently more daily quests were added on the expansion maps. One doesn’t really need to do these quests, those were just there to help ease grinding a bit. I’ve heard they have “daily dungeons” now
Dragon Nest [details=Summary]i’ve done daily quests here on these specific caps: 50,80,90 (we’re now at 93cap). Daily Quests here are done AFTER the player attains maximum level cap (its relatively easy to max a character there anyway). Daily quest here IS the daily dungeon. You can choose to solo or team up with 1-3 other people (4 is the max pt) either guild, friends, or random people, there’s not much useful bonus anyway. you can try to manually find a party near the dungeon entrance, look for shouts or shout it yourself, or try the search party (note: discrimination is high depending on the cap, so if you try to join any parties with a class which is “nerfed” to the public’s eyes, chances are, you’d have much difficulties finding a party. Queue time in TOS should be synonymous with the time to find/search party in DN. 80 cap was a big power creep cap IMO, and it was good that they made the daily dungeon at that time “scaled”. More party members = higher damage from enemies, higher hp of enemies. It was then changed sincee 90 cap onwards everything was simplified. What i don’t like is that DN used to have “weeklies” which were removed in now, incorporated to “daily tasks”. IMHO due to this this makes DN very grindy, you’d need to spend more than an hour if you want to make the most of the rewards from the daily tasks[/details]
One of things i don’t like in TOS is the queue time. Else, not much
Which builds got ruined?