Tree of Savior Forum

Aggroing build help

I’m looking on making a masochist build that can aggro well in dungeon/hunting ground.

This is what I’m planning right now.
https://tos.neet.tv/skill-planner#1133388gcc.253555.16263f47617585.1a.4555.1131487a8595

Pelt 3 is chosen for obvious reasons.
Corsair is just filler. Flag can aggro a bit and Pillaging is nice too.
Templar for Battle Orders. I’m not sure on this. I’ve seen a few Templars use Battle Orders to aggro in dungeons.
Murmillo 2, mainly for Shield Train to group up the monsters better.
I opted out of Matador because it doesn’t really seem all that good of a class…

My biggest concern is Corsair filler and Templar for Battle Orders. Do you think it’s good or should I go for something else?
No Shinobi. Not touching that quest.

IF we get the patch where they buff pelt is pelt C3 all you need to Aggro mobbs.

I would better just go Hop c3 more Block/Crit 25% more dmg on medium targets or Rode c3 for Shootingstar Strike debuffs.

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If you want to pull aggro everything you need is Pelta 3.

Templar

Battle Orders isn’t good enough to justify 1 class circle for it. It has 60 sec cooldown and lasts only 9 sec at lvl 5. Templar 1 isn’t recommended unless you really want to plant Dilgele in your guild hangout.

Corsair

Corsair goes against the concept of Peltasta 3 / Murmillo. Corsairs need 1h wep + dagger or pistol to be able to use their skills (Hexen and Dust Devil). Your best damage skills from Peltasta & Murmi are Umbo Thrust, Butterfly, Scutum Hit and Headbutt. From those, only Headbutt can be used without a shield.

You can either: Focus on Corsair, and ditch Pelta 3 / Murmi for something else (i.e. Pelta 2).
Or: Focus on Pelta 3 / Murmi and ditch Corsair.

If you want an aggro build, I would suggest the latter.

Murmillo

Shield Train isn’t a good skill. It doesn’t group up mobs as well as you’d expect (in fact, it’s terrible at doing so). It also has too much cooldown for it’s terrible damage and lack of overheats. It’s fun, but not really useful.

Murmi 2 is good for Sprint skill (which I love) and 2x AoE ratio on Scutum (which you wouldn’t be using if you went Corsair).

Suggestion

My suggestion is to build your murmi around the usual rodelero / hoplite / peltasta / shinobi classes. You can make almost any combination of those classes and still perform very well in PvE.

With the upcoming change to shinobi, I would also strongly suggest you consider adding shinobi. I’m not a big fan of shinobi myself but the class is becoming way too strong to pass up on.

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this video could provide some useful ideas

edit: here same character with poor equip

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I didn’t read much into the Pelt changes.
Did they removed the max provocation or is that what is meant by taunt value? I don’t think I understand it fully, but if it taunt value and max provocation are the same, it doesn’t sound like much of a buff, unless you still have the 30 extra then that’s really good.
I guess it’s better to wait and see how much monsters you can aggro once it hits ktest.


That’s too bad about Shield Train. I thought it would be great to tighten groups together.
I’m most likely going to go with Pelt3>Rode3>Murm2 then. Depending on how much I enjoy Murm 2, maybe switch over to Shinobi.


I thought about having Dragoon 2 in a Pelt build, but I decided to separate the two since I wanted my Dragoon to use a 2-handed spear.


Thanks for all the information.
Another question I have is about Blocking. Does it decrease your durability?

Matador 2 Instead for Capote.

I’m a sw1>pelt3>hop3>milo2.

I would say hop3 is the best choice for tanker build but from my experience in challenge mode, sometimes the high block slows you down in gathering mob if pain barrier is not up.

If I can still reset and if I want to keep as milo2, I would probably go rode3 or sw3>hop1/corsair1.

This is how I rate mob gathering skill other than swash.

  1. Shield train because you can start dpsing right away.
  2. Umbo blow as it will push the mob fast and far enough to your party.
  3. Bash is last just cause the range push is too short and slow to my liking.
    So shield might be bad as what other people mention but I just like it more. And just practise to be in good postion after you swash buckling so mob can gather better.
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I’m not 100% sure on this, but with the new change:

The current 30-sec provocation value increase by skill level is removed.

It sounds like Swash Buckling was nerfed a bit to me, but:

Swash Buckling is changed to force enemies to face the caster during the skill’s duration.

Sound like you keep the monster’s aggo regardless if your party damages the monster.


Edit: after reading the poorly translated patch notes, if the 20 provocation target is what I think it is, and can be doubled by Pelt 3’s attribute, it’s a big buff.