@Gringe @haelsemikiro @PoohVz
yea, that’s exactly the line i was referring to. “do not use the report bot function to report z-afk’ers, because it might negatively affect your RII”
but they didn’t say it -wasn’t- ok to do either. a lot of people seemed to think there was official -permission- to z-afk long before that post was made. not just “it has been ignored in the past” but actually as far as “it has been announced as ok by people with authority.”
this post has very vague english in it, which can easily be read to support either side:
“For example, a player going afk while leaving a heavy object on the attack key has to be handled differently from regular bots.”
-a; because it’s not a bot.
-or-
-b; because this sort of bot doesn’t behave like others
…the system can easily be set to determine that standing still and swinging your sword for several hours is “suspicious” at the very least… so why does it need to be handled differently?
“The classifier can deem the afk player innocent from looking at the honest play records”
-a; because the player is innocent of botting
-or-
-b; because the system misinterprets this as legitimate actions
note: CAN deem the afk player innocent… which would normally be read as “the system is automatically able to tell that the player is not doing anything wrong”
from looking at the “honest play records” --again reinforcing that idea.
either the first part has iffy english with the phrase “regular bots”, if z-afkers are not considered bots at all
or the second part has iffy english, saying “can” instead of “might”, and using the phrase “honest play records”.
…of the two, the first option is the much simpler mistake, and “they are not regular bots” could be read almost as easily as “they are not bots.”
as a side note, in supporting the idea that z-afking is NOT bannable, i have seen GM responses in a thread where the player claimed he was banned while doing just that. the GM reported that after re-investigating the case, they felt the player had been banned in error, and the ban was removed.
speculating… it’s really a self-limiting thing anyway.
…z-afkers need to stick themselves in a corner, or mobs will eventually end up behind them. since they’re pointed the wrong way, any mob worth hunting would eventually take the player down. being stuck in a corner really limits where someone can do this.
…assuming they do find a good spot to go, they then become dependent upon mobs spawning in front of their weapon, or at least wandering close. this will narrow down suitable farming spots even further.
…if they find a safe location, where mobs actually do wander over… the longer they keep at it, the less they get out of it. at the current spawn rates, how many mobs will actually pop up during the night? at hundreds of basic mobs per level “at level” to start with… if enough ever wander over to raise the character’s level, they now need even more mobs for the next level. if they manage to gain several levels, they start to hit the exp penalty zone, and the number of mobs needed per level skyrockets, as more exp is needed per-level, and at the same time each mob becomes worth less exp.
… silver might have some gains, as the incredibly large pickup range means you won’t lose any, but it’s still limited by the number of mobs that will wander over to you. however, items could easily fall out of reach of their short pickup range, and simply be lost.
all in all, this is significantly less effective than simply flat grinding in an area. if i were looking at this situation in a game i was running, i might simply think it wasn’t worth the trouble to bother with.
i’m not saying i support it. honestly, if you feel you need to do this to keep up or whatever, then you are probably playing the wrong game.
but at the same time, z-afk’ers are easy to avoid and aren’t going to end up KS’ing anyone other than by accident (of a mob picks the wrong direction to flee in), so there are a lot of other issues i think need higher priority.