Tree of Savior Forum

Advice on 3 builds I made for myself

Hey there guys, I decided to make 3 builds of 3 different routes of Wizard,Cleric, and Archer. I’m having trouble to decide on what I wanna use really for CBT but I decided to share them on here and get some good advice on what to fix and get better understanding.

I really appreciate all the insight you can give. Thank you!

monk is mostly a melee class with the exception being energy blast which is half physical and half magical damage. Krivis is however a magic caster and needs to scale off int to be an effective damage dealer. i think something like the build i posted would work better because its got more skills which scale off your attack and will do decent damage at level one. Double Punch is also an amazing skill which only costs 2 stamina to cast, is very spammable, and does a ton of damage so i suggest grabbing it since you can cast it quite a bit with stamina potions going. http://www.tosbase.com/tools/skill-simulator/build/uprndbhc0i/

Yeah I figured and we don’t have fist-type weapons as of yet right? I see so that is how Krivis works well I just assume through out my time I would be in need of INT/STR combination so what stats would you really rely on if going the route of Monk? Also I wanted to see your opinion on Palm Strike at Lv1. Is it because of the knockback ruining positioning etc. Thank you on the info now I have a clear idea with that. So Krivis couldn’t work with Monk route?

I hoped there wouldnt be an archer in there :cry:

Nope out the ranger on rank 5 put fletcher in. Spend your points on rank 2-3. Scout… well… camouflage is fun so w/e

@lajkonikes Hatred for archers? :open_mouth: Haha I always had a fondness for Archer classes and normally I tend to pick Warrior classes… So I wanna branch out and explore more like with Wizard tree since I don’t ever play magic-type classes in MMOs.

No, dislike of people that even though have large compendiums full of information - decide someone else can do the math for them.

Monks use whatever weapon you have equipped, they just attack with their fists. As you stated almost all the monk skills besides flick coin have amazing status effect attributes at level one so its worth it to grab them :smile: A good stat spread would be something like 3 str 1 dex 1 con or something along those lines.

Due to the fact that both str and int are pretty much pure damage stats they don’t provide much else besides flat damage I believe it would be more beneficial to invest in some str for melee damage, some dex for accuracy,evasion chance, and critical chance, and some con for hp and hp regeneration than spending all the points on pure damage and ending up dying to any boss’s attack late game. Finally don’t be afraid to add a little spirit if you find yourself needing some more sp and sp regen since its a very efficient stat and also provides block penetration which would be awesome for a melee monk.

@lajkonikes Do the math for them? What is wrong with the option of asking people’s opinions on what they thought on my idea of my choices. I read and see what peoples thoughts were and makes something worth to speak on. I’m sorry if you ain’t happy with it. :sunglasses:

Mmm I see with how that could work just expect some more variety in choices but I can see why unless gear can change that? I mean there would be some way to pull it off but not sure myself since no experience yet in gameplay. Well thanks for that insight on that on what you think.

Whatever makes you happy bro. :sunglasses:

That response made no sense, then again not sure what I was expecting :camel:

Haha, that is the worst attempt at insulting somebody I saw this month, +1 man you crack me up ^^

If you say so, just a waste of time dealing with someone like you. Glad you enjoyed :slight_smile: Wasn’t loved enough? I’m here for you bro. <3

EIther way thank you @mrballings for your insight and love to hear more from others. Thank you for your time.