Iāve played the game once the steam version was released, and boy was I ambitious, I immediately created 4 characters corresponding the base ranks. I would like to take it further into several topics as for how I support class resets / class preview; possible stats allocation resets, stat allocation visibility, and the early showcasing of rank 8-10 classes.
My experience on the 16 re-roll was horrific, 6 re-rolls for archer, 4 re-rolls for swordsman, 3 re-rolls for wizard and 3 re-rolls for cleric.
Archer builds I tried,1st. A2>R1 -Rerolled2nd. A1>R2- Rerolled3rd. A2>Qs2-Rerolled4th. A1>Qs2-Rerolled5th A3>-Qs1 Rerolled6th. A1>Qs3>Ranger-Retained.
Cryingswordie1st. S2>B1-Rerolled2nd. S3>B1-Rerolled3rd. S2>-h2-Rerolled4th. S1>P1>h2-Rerolled5th. S2>P2>H1-Character Deleted
I express my thorough bitterness with dps swordie, this class is ā ā ā ā and useless. And for all the fuckers out there and meta slaves who always want pelt in team party, ā ā ā ā you.
Cleric1st. C2-Priest2-Rerolled2nd. C2-Diev2-Rerolled3rd. C1-Krivis3-Character Deleted
Wizard1st. W1>C1>Psyko-Rerolled2nd. W2>C3-Rerolled3rd. W1>C3-Chrono-Deleted
Now what did I get from this turmoil of ā ā ā ā ? I spent 300+ hours ravaging the lower levels. 3 classes were deleted although I was a bit hesitant with my last build for the Wizard. Choosing skills is too much of a pressure, thereās a vast difference between watching a skill on a video compared to you using the actual skill; some might even fool you as for how strong a early game skill could be and plummet to no damage when accessing higher levels. Itās better not to follow skill builds; copying skill simulator of other players would feel a little bit lack cluster considering everyone has different play styles. Again and again, this is often discussed but please for the sake of Laima change how low class circles scales.
Do we need class resets? Probably yes however thereās this concept Iāve been lingering in my thoughts what if thereās a class preview? A certain chance or a way for people to grasp the class entirely without going back and ā ā ā ā yourself with āCrap, ā ā ā ā this ā ā ā ā .ā moments. Itās a trial within a period of time to test the skills in actual combat, if that is implemented you wouldnāt have to go through several quests again and again just for a class re-roll when you feel the class doesnāt suit you. āBut hey what about the higher level classes?ā Yes I would still recommend it for the sake of class synergies, which Iāll later discuss.
Iām not completely sold with stats allocation resets since it can be abused if used in higher levels, they could just roll on with the most efficient stat build for leveling and grinding mobs then later change on to some serious dirty tactic when PVP releases; but what if there are two stats allocation tree, one for pvp and one for pve? Two separate tree with the same stats points, now you wouldnāt have to worry if youāre too much focused on pvp or pve build. Also it would be great if you could see the total of stats youāve added into Dex, Con, Str. etc.
Showcasing of rank 8-10 classes, would I recommend a circle reset? Yes if IMC doesnāt ā ā ā ā ā ā ā release a overview of the circles 8-10, I believe after circle 8 and 9 some would just cry and talk ā ā ā ā about their builds, we wonāt have any idea what are the possible builds and synergetic builds, Weāre clumped n rank 7 limiting the meta and everyone picks the same classes like hooray but if the game later on releases new equips for swordies, archers and stuff they might ā ā ā ā up their build. Class synergy would also trouble themselves since we wonāt have a general idea what the playstyle or what would be the class about.
Final words, donāt be a meta slave, in the 16 re-rolls that I had, I can assure myself it doesnāt feel very rewarding if you just build the same or you copy others build without considering your own play style. Have fun I guess and letās watch how IMC trolls everyone in itos.