Tree of Savior Forum

Additional RMT policy update discussion

The last “trust” system you implemented (bot report one) has been abused anyway. I’d advise against implementing another one, because that would, in a nutshell, mean that a group of “trusted” players has more privilege to do something than general playerbase cant.

altho i quit this game but i dont see how does those RMT policy they keep blabling about scare player as i keep seeing in facebook group people selling 500m, 1bilion…equiptmenr, BG and etc still lurking around…and the funny thing 2 week ago i see someone sell 500m and now 1bilion…i dont know how he still not be caught since that is big amout of number i doubt IMC not notice lol…those RMT seller selling like they are not scare at all lol…

I like the new addition, but its hard to see when ppl sell items, specially velcoffer gear that got a sudden spike in prices after ppl stated selling it for real money in discords and other venues…

It’s a great idea but begs the question: How do you prevent false positives? It seems that a few times since this change there were a few people who got warning emails simply for selling rank 9 materials, for, say, 100k over the last 3-4 week average. But if no items are on the market, a 200k material isn’t so far out of the realm of normal.

I think a better solution would be to allow silver to be traded between players freely. This would prevent false positives, stop the silly circle trading, and allow people to just buy what they need on the fly. That presents a different kind of problem though, it means that trades involving silver would have to be very closely audited. More work perhaps on your part.

The botting situation was greatly improved after the first wave of announcements regarding RMT, but unfortunately that also means that a lot of RMT now happens under the radar.

It’s kind of hard for me to make hidden the bot possibility checklist and speaking out that Hey, I could bust only the Bots, And yeah it will sound really weird, and concerns that there could be the false positive issues, something we always and always should be feared for.

But the evidence proved by the Logs and transaction data was quite too clear for this one.
Comparing with Normal users behavior, it is that easy for me to distinguish one to another.
If we think about what the RMT Bots trying to achieve to, and what the normal player would do, there is a significant difference lies down there

Which is unfortunate, updating the structural problems is something that cannot be just simply discussed easily and kick out to people hey just do it!. on my level. It needs close attending, research, change of codes, build new database procedures, Quality assurance tests But updating few policies is just quick and the fastest thing I could do on MY level Not passing through long procedures.

I’m not saying that well its impossible, or I’m not gonna do that.
But you gotta do something you could do right away.

Yeah, just like I told on the last updates with this policy, they did adapted. And did changed behaviors.
But so as I updated my tools to follow up there behavior as well. But, I do agree that it could be really handy if someone could heads up me sometime with latest their actual procedures. - I’m not saying someone to do RMT btw. Rumors could just work fine.

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i think it is logical to seize the item(s) in question

though i think there should be an indication on what items are being removed in case a false positive occur or something

i like the idea of having a trust system, while some say it may be prone to abuse, i find it to be a factor when it comes to player behavior that can supplement on how true their actions are (bot reporting, etc)

it would be nice if the trust system wouldn’t have any impact on a player’s gaming experience so avoid elements of abuse

it also works both ways when a group of people are abusing it, there is likely an observable pattern when it is abused by a closed group. and i think there would also be some sort of algorithm on how these trust points accumulate on different scenarios so to say how trustworthy these players are

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As long as you stay ahead of it, we’ll be in good shape. And that does of course involve people reporting new methods as they learn of them.

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I’m not going to claim we could defeat them in 100%, but, I would like to try as far and effective as I could.

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What happen with the little Timmy’s that dont understand at what price they should put something due to lack of understanding and/or lack of time to “research” the market, and then they list something for a big amount, then a hacker/exploiter buys it???

Most of the time those overpriced listing would have been returned with no sale, but during the hackaton those where bought and ended in a perma ban of a friend of mine, due to the “system” recognize that as RMT…

are you joking?_?

SHOUT PRICE CHECK
MARKET MIN MAX BUTTON
MARKET SEARCH BY ITEM NAME
MARKET GIVES LIMIT OF MAX AND MIN PRICE WHEN SELLING NON UNIQUE ITEMS…

and all that takes less than 30s…

:face_with_raised_eyebrow: the fuck are you talking about lack of time, no excuses…

at least admit you like to mindlessly price items as high as you can…

I know I sometimes drop items at random prices for the heck of it >.>

Well, that may be the case… We have a laugh during the weekend when he told us, and we jokingly told him that he could get baned temporary, we never saw that he actually got perma banned due to RMT reasons(?)…

Basically when i say the lack of time is that not every1 actually checks the whole market to see a reasonable price to sell a primus, when i researched it i was also impressed with how low decent stats primus dropped in price in silute, like tops 10m for a over 50 dual stat and 30-40 tri stats… I would also would be in the same boat as him if i had a primus with decents stats to sell due to me having the mentality from pre r10 where things were kinda expensive with good stats…

My point is more for all the little Timmy’s that are in the same boat, be it by a lack of research, lack of understanding or just listing for a higher price and some1 buys it (from time to time theres always some1 that buys expensive stuffs that arent that expensive due to an accident or them being drunk or something)…

But i get your point DrRM, and i still hold mi point with a little change on it :smiley:

the token benefist of put an item at the price that you like its the biggest sh**t in the game. better remove that to set a fixed price due the offer and demand on the market

am all about no restrictions, but I also agree with this…

stuff need their limits to keep balance…

Maybe a hard ceiling of price could solve it, its a delicate matter… I kinda like the BDO market restrictions where it moves depending on the market, not so sure about the specifics, but its something with time, demand and price, also it have a “margin” where you can list an item…

So for example, i can list a practo for 2-5m, but if no1 buys it, the limit starts to go lower for future listings… in the other way, if they are constantly buying practos, there would be less and less of them, and the limits would go higher and higher until they stop buying them again…

Note that the best way to sell an item is to be the cheapest in the market, not the most expensive…

But yeah, if every item had a “base” price taking into account base item + quality + properties + stats and a min/max authorized price depending on that base value in the market, there should be less abuses of the system.

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