Currently, the game is about clearing fields of mobs and Bosses, which you could do by yourself, and with a party, you can do it much more faster. This makes the grinding boring as the players don’t have to think what should they do on a particular scenario. Here are some of my suggestion
Rework on monster
This might already been on several post already, but I’ll say it again: They need a rework on monsters.
Improvement on AI, like they avoid tiles which damage them could actually make grinding a lot more work and it also balances some class. Take Pyromancer’s ground skills, monsters walks on it like it was nothing, and because of that, they could clear areas with ease. Bosses should also have more variety than the others. Decreasing the numbers while increasing in strength may also do wonders.
Adding aggro system:
Some class makes them OP or they felt trash is because the monsters are in a deranged positions. Mages and Cleric as well could kite things up, archers gets target so easily even though their damage is already low. This could also lead to people not partying because they could solo most groups with ease, and if they do, the party looks like it was just a group of people randomly wacking poor things up.
Adding aggro system could make partying up more interesting and requires more skill and coordination.
Swordsman generally have greater aggro even if their damage is not that much. Wizards high damage skills also have high aggro, so if used just after Swordsman attacks, it could draw the aggro to them, making them much more vulnerable if not used properly. Archers will also benefit from this, as they are squishy.
It maybe something like this, if you exceed your party members aggro to a certain monster, it will come to you.
Rework on quest
All or most of the quest are mostly for killing, mobs and boss or finding things, which everyone could do. Making some quest achievable/easier/available only by partying up a certain class seems more interesting. For example stalking a monster or person with the scout’s cloaking skills, or doing alchemist jobs,etc.
A suggestion to tank class
Take Peltasta and Rodelero, they are just basically attacking with shields and defending by itself. Why not make it so that they can press c to block an AOE attack and successfully halt it, protecting the members behind him rather than he tanking it up, and the party behind running around to dodge it. To balance it a little, maybe shields durability decrease in proportion to the damage taken. The shield blocking may also be available to other class, but they will not be able to block it off completely, just reducing the AOE damage and the blocker being thrown away.
Is this really the highest DPS?
Archers need a work in the damage department. I can understand that they are a bit weak in group of monsters since Wizard class is the one for the job, but they are not noticeable as well in boss fights which they should be excellent with. Maybe for an added function, they use stamina to charge normal attacks into 2-3 normal arrow attacks, or maybe adding the normal arrow attacks slows down movement of monsters and the effect decreases as you keep on hitting it. Random suggestion, scout should be in rank 2 or 3 since going for a scout rank 3 rogue rank 2 would be a nice combination.
Mobs are so metal
Wizard is ok I guess, they became OP on their own because monsters keeps on standing on it’s spells like it was nothing, so it’s the monsters problem. maybe a bit of tweaking, like AOE attacks deals less damage to Boss monsters.
Haven’t played Cleric, but they say going rank 2-3 cleric isn’t that worth to get. I saw a bokor though, which is I think pretty much the ultimate grinder class. Changing the mobs AI to avoid zombie train(Bwa Kayiman) might balance it. Everything else is fine as it is.
That’s all, maybe it wasn’t very convincing since I can’t put it into words but I think the idea is ok
