Why the hell is this list so unbalanced?
Swordsman has 3 buffs with 30 minutes duration:
- Sharp Spear
- Bear
- Gungho
Wizard has 4 buffs with 30 minutes duration:
- Magic Shield
- Enchant Fire
- Quick Cast
- Rune of Protection
Cleric has 5 buffs with 30 minutes duration:
- Aspersion
- Increased Magic defense
- Blessing
- Stone Skin
- Iron Skin
Archer has 8 skills with 30 minutes duration:
- Swift Step
- Concentration
- Steady Aim
- Block and Shoot
- Praise
- Overestimate
- Insurance
- Zhendu
Scout has 12 skills with 30 minutes duration:
- Free Step
- Double Attack
- Brutality
- Limacon
- Evasive Action
- Hasisas
- Agility
- Enchant Lightning
- Enchant Glove
- Enchant Earth
- Lightning Hands
- Swell Brain
Please tell me why you only increased the uptime of skills that were already fine.
Where is the 30 minutes duration of Ein Sof, Guardian Saint, Revive, Divine Might, Restoration, Last Rites, Aspergillum and all the other skills that can already have 100% uptime?
If more playing comfort was the goal of the changes, it certainly didn’t achieve anything at all.
It just prolonged the time until a skill that wasn’t that essential could be recast again.
Meanwhile, very essential skills still have a very short duration (e.g. Guardian Saint) and are a pain to keep track on when actively playing the game.
Especially with the new changes to Heal (1 second CD, no overheat) I would have suspected a boost in Guardian Saint duration so I can throw out a Heal whenever I want and not having to check if Guardian Saint is up or not every 40-50 seconds.
Meanwhile, useless skills like Iron Skin and Stone skin have 30 minutes duration.
Unless they are reworked, no-one is ever going to put points into them (maybe for some edgy PVP builds they could have a niche).
About Restoration, I’m simply salty. Enchant Fire scrolls get 30 minutes duration for 11k silver per scroll now, while Restoration is stuck at 11k silver per one minute duration scroll, well played.