This nerf is painful but necessary. The primary difference between Saalus and dungeons is the silver in Saalus comes from shards, meaning very little silver is actually being created and instead other players are the ones buying the shards. Tax further helps remove silver from the economy and what we have is an effective way of mitigating inflation. The method IMC went for instead of flatly nerfing silver still gives newer players and characters an opportunity to make a little silver to offset the costs of progressing.
This was a good change. While the problem never should have existed in the first place, IMC is taking silver inflation seriously as they should.

? All I know is that I quests from 250-300, and it is insanely slow, at least until 281. I tried grinding but it’s just not that efficient.