Hello everyone,
I am very curious about tanking in this game, is tanking useless?
What build shoud i focus on the current end game and coming content?
THANK YOU FOR ANY HELP!
Tanking is only good for PvE basically (which is the majority of the game). It resumes in gathering mobs (Swash Buckling), throwing some Stun skill (Montano, Umbo Blow with attribute) and dishing some minor damage. On boss fights, you need to bring the boss aggro to you and use guard to block their attacks.
The build needs to have atleast Peltasta c1 for Swash Buckling (provoke skill) and the rest you decide. Murmillo and Rodelero can be a cool combo with Peltasta if you want to follow the shield’s path.
The stats are basically CON>STR. Don’t go full CON, you won’t be able to hit anything because low accuracy. Another thing, don’t be a hold C (guard stance from Peltasta attribute) brain dead tank. Use your skills to help killing the mobs/boss. Just use C when you need to block a physical boss attack or when you’re almost dying.
Thanks for the awnser, but tanking is viable for pve end content like ET and things like that?
Im gonna be honest with you. Don’t focus on this ““viability”” bullsh**. Just pick what you find more cool and stick with it until you get bored. Every thing can works, some builds can work more, but in the end, you gear will be the most important factor.
Yes, but in ET they generally look for damage and utility such as chrono and priest. Dunno now if peltasta is needed.
I’m in the search for the “best” tanking build myself. My idea of being a tanker is protecting party members and taking the damage for them, I don’t really care about being useful in ET or not.
Since I want to protect party members, the logical class choice is Peltasta either C2 or C3 because of Swash Buckling. However, it’s also essential to keep good AoE dps on the mobs you pulled so you can keep tanking and also help killing.
I’ve tried a bunch of builds around Peltasta and the ones worth mentioning were these:
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Sw3 -> Pelt3 -> Shino -> Murmillo: Very interesting build with lots of potential burst dps. However, I’m not very fond of shinobi’s clones since they miss skills often because of bad positioning and sometimes don’t cast skills due to lag. This build is very good at tanking bosses (though bosses are hard to be truly “tanked” in this game) and clones can keep a mob’s threat on you, but you also take 50% added damage because of them.
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Sw1 -> Pelt3 -> Barb -> Doppel3: Intriguing build. Swash Buckling + Whirlwind makes a great mob cleaner, but has long cooldown. Punish with the area attribute also deals nice damage in a nice AoE. However, this build requires you to be flipping weapons a lot because of lenghty skills cooldown and to be able to use other doppel skills. I don’t really recommend this build unless you have lots of patience.
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Sw2 -> Pelt3 -> Fencer3: A build that requires good balance between evasion and block rate. You can tank nicely but it requires equipment investment for that. Getting 500 block & 500 evasion should give you 40~50% evasion/block against most mobs in game, which is a nice physical damage mitigator. Guardian gives 150 evasion and High Guard gives the block. You need to find a good balance between STR and DEX to get enough evasion but also have decent damage for Fencer’s C3 high % factor skills.
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Sw1 -> Pelt3 -> Rodelero3 -> Murmillo: Most expensive build in the game imo. Requires tons of silvers into attributes and more tons into equipment. Can reach very high single target dps but lacks the AoE for big mobs. It has less burst damage than shinobi variant but more constant dps in my opinion.
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Sw3 -> Pelt1 -> Corsair3 -> Shinobi: This build would be nicer if you could use Swash Buckling with sword + pistol, however, you can’t. You need to flip weapons to use Swash which makes this build similar (in a way) to Pelt3 Doppel3. Swash lv 5 is also rather lacking in the amount of mobs it pulls, but you really want Sw3 to combo with Corsair3 and Shinobi. Pistol Shot from Corsair3 is the best AoE this build gets (aside from clones) so you don’t really want to give up on pistols.
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Sw1 -> Pelt 3 -> Hoplite 3 -> Murmillo: honestly this is the most attractive tanker to me right now, and the build I’m sticking with. It has exactly everything I want in a tanker: high block, decent AoE damage and decent single target dmg.
I only have 90 CON and rest STR, with High Guard lv 10 and Finestra lv 15 I reach 900+ block, which gives me about 80~90% block rate against most mobs in the game.
Finestra without High Guard gives a really nice block still, around 50~60% block rate by itself.
Spear Throw isn’t the best AoE dmg out there (sure worse than Whirlwind) but it’s still nice. I find it really hard to get reliable AoE skills in swordman tree. The worthy AoE skills are Spear Throw, Pistol Shot, Clones, Whirlwind and Punish with attribute from doppel C3. Didn’t include Lancer because it sort of falls into same issue as Doppel, weapon flipping. Dragoons are not my thing because Dethrone knock backs and you really want to keep mobs close to you to tank effectively.
Murmillo’s Helmet is also nice for tanking cause it gives magic a % to miss, which is very valuable imo.
Sounds like a fun tanker build! Will try it this reset i think, what’s your take on pelt skill point distribution? Hoplite skills are pretty straight forward i guess? Just max syncho thrusting, finestra, spear lunge and spear throw.
Realistically, grinding and field play like hunting ground is where having a tank shines.
And for high level world bossing.
ET is a damage test, so you lose a damage character when you take a tank. So most people don’t take a tank to ET.
I have a tank, but 95% of the time it is a squire selling repairs. and the other 5% used in farming the new hunting grounds.
build is sw2>pelt2>squire3>Templar
All this is really for is taunting a group and holding a world boss in position.
(sw2 over pelt3 for knock back resistance, person preference)
ok, theres only 1 way to make a tank build…
Sw2 - Pelta 2 - Squire 3 - Murmillo
Sw1 - Pelta 3 - Squire 3 - Murmillo
if u wanna make a guild then change murmillo for Templar.
why this is the only way to make a tank? easy: Pelta for Provoke and block. Squire because u will be getting more damange than other memebers and dont care what kind of set u have. if u gor at least 1 damage point that go directly to your item durability and if they broke your set its like be naked. so u need to have squire 3 to make a good repair so u can still farming or Grinding for a long time. if you chose another build u should stop for 5 - 15 minutes, teleport to a city, repair, and came back. and thats lot of time that you lose.
take in mind something if u go for a TANK BUILD is for TANK. no to do damage in area, i see those other build that they put to you and thats no a tank build that only make you got aggro and do damage but again when u got hit by all those mobs u be useless since ur armor got broken, (and since u lose the aggro from other mobs your party members will be hitted and they will have their armor broken too, so + time lose)
repair you get from free TP is not enough?
no,
- its not a full repair
- u have big chance of get extra durability from squire that its + time farm when u get it.
- ok you buy that free TP repair and your party members? they should go to repair and make you lose time.
- u can buy more useful stuff from free TP like Megaphones since u will need to Shout to get more pple to farm the map.
I took stabbing instead of syncho thrust. Didn’t take syncho thrust at all, even if Murmillo has an attribute that increases it’s damage. Not a terrible idea to take it, though, I just prefer Stabbing.
For Pelta I took max Umbro Thrust, max Umbo Blow, max High Guard and lvl 10 Swash Buckling. 5 Points are leftover for if you want Butterfly or max Swash Buckling (I went for Butterfly myself). Langort and Shield Lob are trash. Rim Blow can have high damage from Murmillo but the knockback and small AoE makes it mostly useful only for bosses.
I haven’t had any problems with my gears breaking too much in this build. I think blocking prevents your equipment from taking damage now, but I’m not completely sure. I know I can run three 290 dungeons, tank everything I can and only repair my equipment once while in other no evasion no block builds I’d need to stop to repair every run.
It is funny because i took the other aspect for the same build:
Maxed synchro because it reaches insanely high damage (the attribute for improved pierce damage is nearly +50% free dps)
Didn’t take Stabbing because you can’t move and it get easily canceled (movement bug, monster that uses a vortex that can’t be countered by PB) even if in term of damage it is really a great skill.
Maxed Umbo Thrust and Blow. Took 15 in Swashbuckling (kitting in ET). 5 in guardian to reach as much as possible the range where Manica is like removing the damage. 5 in butterfly (i need to buy this attribute one day
)
What do you mean by that? Did they ever change Manica? Last time I checked it was 25% chance to give flat +100 defense.
Syncho Thrust has a lot of dmg potential indeed. I like stabbing because it’s a cheap alternative and goes well with Blessing (lots of hits for Blessing to trigger).
Manica is a 25% chance to remove 100 flat damage (after armor reduction)
Interesting, but still too expensive. I’m maybe the cheapest Murmillo there will ever be,
Thanks for info.
Isnt Squire a selling character only?
i Tried Pelt>3hop3>murmillo and it was amazing! what about your hop skills? what you think is worth picking?
About tanking. I do suggest all swordsmen to max out provoke attribute. No matter your build, you are still tankier than wizards and archers, so keeping aggro off their backs with provoke is good. Not to mention it helps swashbucklers to keep maintaining aggro…
Max Spear Throw, Finestra, Spear Lunge and either Stabbing or Syncho Thrust.
Syncho Thrust has more overall dps but requires silver investment.
i had a tank a few versions back and mostly just ran around in circles spamming hits. durability didn’t disappear instantly and the enemies stayed mostly together. damage was lower then so not sure if it’s possible to keep agro, but if it is then you shouldn’t need squire much; and, with defence how it is now. you could get rodelero instead for more pushing skills.
