Tree of Savior Forum

About subweapons

Does their attack get added to your main weapon attack or something? I am trying to figure out why arde dagger is so over priced for what it is? Does it add that additional fire damage to any auto attack or skill you use with your main weapon or something?

that 153 fire damage is added to all instances of damage, so if a skill does 10 lines of hits, each line will get the +153 damage

arde dagger is one of the few weapons which gives lots of elemental damage, more elemental damage can be gained mainly from enchanting hair accessories, and some sets and other items have elemental damage in them too.

Wow thats pretty sweet, and 5% chance of it dropping from the lv 90 dungeon boss chest right? If so guess I’ll get leveling and hope I can get one. also… so elemental property attack on headgear will add to my normal hits too? Sigh how am I gonna ever afford one, I can’t seem to make any money whatsoever in this game. Its especally hard when you cannot freely trade items or silver.

yea the lvl 90 dungeon is rushed and farmed because of arde daggers, its also special because its the lowest level dagger available

eventually the price will go down since so much people will farm it, i recall buying mine for 400k on my 1st character then 250k on my 2nd back in kTOS

but the prices now are high because dungeon runs are reduced to 2 per day(3 with founder tokens) and its hard to get any done in the 1st place because of the server stability issues.

elemental property attack on any gear will add to all instances of damage(including all ticks of DOT’s), what makes arde strong is strictly the elemental property damage

Did ktos have all this price limiting and such on market? I really don’t get what IMC is doing by hurting their own players so much, I mean limited dungeon queues, can’t trade without a token, can’t trade silver even if you have a token, its also stupid that both players need to have the token, IMO just the initiating the trade should need it.

If they are trying to stop people from buying silver, they might as well stop now and remove the restrictions because honestly its crippling the game hardcore. The goldsellers always find a way around stuff, and to do this to stop them is just hurting the game for everyone who is a legit player. Not to mention it hurts imc’s profits, since alot of people will buy cash shop items to sell to people to make quick cash, which means more money for imc too.

the auto price limiting thing only happens if there are lots of the same items being sold

arde daggers came and went, since so much people sold and bought them, max ive seen when i was around back then was like 10-15 daggers per day, and the lower priced ones would sell like hot cakes, since you cant twink and just pass them around like blunts to share for all your characters lol.

about the trade thing, honestly all we can do now is to tell IMC off, supposedly this system was designed for the KR market, but for some reason IMC bought it along and its a complete mismatch for us international players, heck even kr is mad about it lol.

Can any class wear arde dagger?

I guess this would make a Priest build with sacra + cafrisun + other bonus hits really strong. Whats the max number?

  1. (normal)
  2. sacra
  3. cafrisun
  4. pyromancer buff
  5. (I read about some other buff from a cleric class that does add hits?)

This would add 765 dmg on every hit from the dagger alone :astonished: :dizzy_face:

ahh you’ve enlightened yourself :relieved:
no. 5 is from chaplain which will add 2 more lines from
last rites and aspergellium

5 hits if you exclude pyro’s buff

and yes all classes can use them.

So theoretically speaking…

  1. normal
  2. sacra
  3. cafrisun
  4. last rites
  5. aspergillium

and using double punch paired with blessing, arde dagger and toy hammer, you would proc the toy hammer on every use of double punch, which means: [(blessing + arde) * 10 + toy hammer] on every double punch. Sounds good :slight_smile:

Too bad this will fall off quite hard in lategame -.-