I know, like, almost all SR players won’t do this but is something I planned and am liking to do.
To actually pick the 3 skills that dismounts you as BM: DGS, Bloody Overdrive and R.I.P. And actually use them dismounting.
Results of testing: Making sure Limacon isn’t on cooldown when switching to DGS so you can revert back quickly, the rotation fits perfectly with Marching Fire -> Retreat Shot (+Caracole near end, optionally) -> Bloody Overdrive*2 or R.I.P.*2, depending on how organized is the group of monsters.
Bloody Overdrive is great for using when inside a group/monster/boss hitbox because it gives the the same effect as aiming. So it’s great to use on Frost Pillars or similar situations when your other skills are on cooldown. Total damage is over 500k+.
R.I.P. AoE is really good and you get to hit monsters in a line behind the target as well. It doesn’t require good monster grouping and the 2 overheats can kill the monsters on HG350.
Skill/Weapons which I have while using those skills: +16 T10 Aspana, 60% Lv.1 skill, no glass mole used.
Also, it requires an addon such as Easy Mount or Mount’er Good to make sure your pet doesn’t bug and gets stuck in place instead of following you preventing from remounting. As well might require a pet with decent defense/HP so it doesn’t die, which also prevents riding for a few seconds.
This follow the same logic as for why I kept Ranger3 before (I’ll switch to Ranger2 Appraiser now): Having (and using) more AoE skills while killing huge group of monsters.
Additionally, one of the main reasons I’m going to use Appraiser is due to Blind Side + Full Metal Jacket. With Lv.5 FMJ + Silver Bullet bonus + Steady Aim + Glass Mole you probably can hit 777k/cap damage (I got a 616k with Lv.1 skill).
Same applies for Bloody Overdrive/R.I.P. uses since the Blind Side has a similar AoE, making sure it they deal enough damage (with more crits) to be worth using.
This require a far more active gameplay but yeah, it works. Also, R.I.P. and Bloody Overdrive are actually useful in TBL.