I can understand that the current Rank updates and content updates are still combined because the old Rank 8 Classes were not completely conceptualized when they were introduced (in contrast to the newly introduced Rank 8 Classes).
That’s why I want to leave this feedback here for the people from the Staff and the developers considering how to handle the updates in the future. The reason behind this is simple.
You give us new content (i.e. new Classes) aside from Rank updates, which we in turn can’t use because we are already capped out. It’s nice to recieve Rank Reset vouchers so we can change existing characters to the new Classes if we like them, but this shouldn’t really be the focus of gameplay.
It rather feels like bandwagoning to a new meta Class rather than progressing/adding to possible build options.
That’s why I propose that after the Rank 10 patch and onwards,
Rank updates and level cap updates should be separate updates.
Not only do the Rank updates not call for new balancing content after limiting the power creep to end at Rank 8,
it also takes a long time to get to Class level 15 now, which improves the longevity of old content [i.e. you have something to do aside farming gear&silver];
You also can use this to cover the time between the level caps by rotating content updates [e.g. content update>new Class>new Rank>content update>level cap increase>content update>new Class>etc.] and alternatingly level caps and Rank updates so players overcome the reallllly long lean time between significant updates that don’t introduce just more farming content [which doesn’t really feel like progressing anywhere].
The best thing is still the possibility of implementing new Classes into your builds as soon as possible.
Having nothing to do aside from repetitive farming [Saalus,Demon Lords,raids, Earth Tower, Hunting Grounds] is one of the things that lead to the heavy player loss after all.
Noone likes seeing a new cool Class that only exists for the ones willing to give up their last 1-2 Ranks and/or create a new character, while your loyal players that like the other,old Classes don’t get anything out of the content released (aside from the reset vouchers that can be used to reset away unliked skills/attributes) because they can’t advance yet [even if they are already Class level 15…].
This problem will only get worse at Rank 10 when all Classes are already released with all 3 Circles available, so you can see all attributes&abilities but can’t advance further than C1 without resetting away another Class.
This makes waiting for new Ranks feel like eternity. I doubt people are going to wait ~ a year for every Circle of a Class, at some point they will simply quit and move on if you make them wait unnecessarily.
That’s why it’s in everyones best interest if Rank and level cap updates are separated,
so players can progress into the Classes you release and advance through them faster without the need to reset every Rank into a new meta.
Thank you for reading and understanding