@STAFF_John, @STAFF_Ethan, @STAFF_Ines, @STAFF_J, @STAFF_Shawn, @staff
Before starting my post, I want to express that I know there have been a lot of posts about “We need Information”, “We need to play now”, or “When is next Beta phase/release???”. However, this thread shall not be similar to those topics, I just want to make sure IMC knows how community management works… Because it seems they don’t.
Also, after all, I post this because I care about this game and I want it to be successful. There is no reason to sweet-talk here or be offended by this, so I want to get it out right here: I think this topic needs to be taken to management level because the forum staff can only give us as much information as they are told to release.
Personally I do not want the game to be released tomorrow. Of cource it would be nice, but I played ICBT2 and I know that, from a design and development POV, there is just sooo much work to do before the game can be released. I don’t even want the next beta to start right now; taking your time and releasing a polished game in the end is the best and safest way for this game IMHO, as long as IMC has enough money to carry on development.
So let’s start. I want to tell you, IMC, that you need to do something about your community. Nexon may be handling the stuff on the korean servers, I don’t care, but this is about the international community. Let me refer to a game that once was in a quite similar situation: Kerbal Space Program
KSP got super hyped in Beta because some famous streamers played it on stream and it looked amazing at that point. They got attention and they used it in a good way. They did something that IMC cannot do right now: Because KSP is an offline game, they could release the game in a playable state earlier and even got money from that. But they also got a community manager whose sole purpose was to post weekly updates, dev blogs and tell the community about design choices that were made. So there was enough material available to keep everybody’s anticipation up and give the community something to talk about. Noone needed to become aggressive or toxic in the forums because they could speculate about actually official information.
Now the situation for TOS is not accurately the same; TOS is an online game. It got hyped because somebody anounced it as the “spiritual successor to Ragnarok Online”, and I don’t care if that is true or not, or if TOS can actually be the successor to RO, but I know that it looks - and felt - awesome and that not only I am super hyped to play it, but also that there are so many people out there who think the same.
You still have the chance to use this hype and have a positive influence on the growth and attitude of your community.
Suggestions:
- Tell your designers, devs and testers to spend an hour every two weeks on summarizing what they have done since they gave the last update.
- Find somebody who keeps the community posted about what’s happening in development.
- Raise the awareness about the importance of this issue.
- Release a video once a month or when you reached a threshold in development.
TLDR: IMC is responsible for their community and they need to post weekly updates and release official information or video updates on a schedule because this will keep up the community.