I was talking about the Class balance patch of Barbarian, Warlock, Rune Caster, Cannoneer and Monk. What you list there are the things I stated in my ontopic part: partially improvements of skills overtime with patches.
[quote=“Sensate, post:7, topic:346346”]
Not always true. Look at Pyro2/3, Cata 3, etc. You only have to look which classes have the most true multi-hits for physical/magic classes then look at their modifiers secondly. Rank 8 weapons and transcendence happened which made multi hit classes exponentially stronger. This is why cannoneer needed rework since every skill was 1 hit and fell off really bad. Also, damage cap. [/quote]
Pyro is out of the question because IMC didn’t improve it, it was broken due to the introduction of Agni Necklace.
Damage cap doesn’t really matter that much, the real problem is the poor scaling of monsters physical defence which made multihit classes so strong. If they raised the pdef of monsters to 4-8k (considering that so many classes have 30-50% reduction debuffs), the multihit classes would eat dirt since their skills would deal no damage [which would be fairer than the current mechanic].
My ontopic post part was about the several improvements KTOS gets for skills and/or attributes during every maintenance.
E.g.: (courtesy to http://pastebin.com/u/sunhwapark for the patch note translations)
KTOS patch notes 15.12.2016
Corsair:
“Corsairs would like to get a little more courtesy through the ‘pirate’ party system. We’re expecting to see some improved pirate effects when corsairs are in parties. This does follow on from the changes that have been made to the current Pillage skill.”
► Jolly Roger:
○ The conditions for the combo have been changed, they are no longer monster kills - but instead monster strikes. ( This combo meter goes up to 300)
○ The combo effects have been changed. The max damage per combo has been removed, and for 10 seconds, Missile attack damage is increased by (15% + (3 * Skill Level))%
○ The combo can only be activated once per Jolly Roger Flag that has been placed, and the 'FEVER!' time lasts for 10 seconds.
○ The cooldown time has been changed to 35 Seconds. (Previously 16 Seconds)
○ The skill duration has been changed to (20 + (35 * Skill Level))Seconds.
Doppelsoeldner:
"The latest batch of bug fixes showed that Doppels damage was in a good place, but it was due to the result of a lot of unintended mechanics which has caused them to lose their power potential. We have made some changes to the Doppelsoeldner's aggressive side so that players can feel the impact of cyclone attacking at a high speed."
► Cyclone:
○ Attack speed is increased by 33%.
○ The duration of the skill has been changed to 0.2 Seconds per skill level. (Previously 0.3s Per Skill level)
" The Deeds of Valor was too ambiguous because it felt the same after the 10th level, and to add to that the penalty for using it was also quite high. We reduced the armor reduction by half to keep the concept of having a drawback to the ability but to also grant it some warranty beyond the 10th skill level."
► Deeds of Valor:
○ The defense reduction per skill level has been changed to 5% per skill level. (Previously 10%)
"This is a rank 8 ability, but it appeared to be negligible to use for monsters around the level of rank 8. We've increased the amount of defensive damage it can break through so it can be more useful at Rank 8."
► Sturtzhau
○ The ignored defense per skill level has been changed to 200 per level. (Previously 75 per level)
Elementalist:
" Meteor has been quite neglected due to its long downtime in comparison to the effect of the skill. With the changes we have prepared for you, youll be able to use Meteor even more often and attack more enemies with it."
"If a person has dedicated 3 Circles to Elementalist and invested a large amount of skill points into Meteor, they will be able to cast Meteor faster."
► Meteor:
○ The AoE Attack Ratio has been increased to 16. (Previously 10)
○ The cooldown time has been reduced to 60 Seconds. ( Previously 90 seconds)
○ A 'Meteor:Quickcast' Attribute has been added. (Reduces cast time for Meteor by 50%, Rank 3 Elementalist Req + Meteor LV.10)
Runecaster:
“Runecasters were designed with a concept of having long cast times and cooldowns, however in its current position they do seem a bit too long for practical uses, so the overall cooldowns for runecasters will be lowered”
► Rune of Destruction:
○ The cooldown time has been lowered to 60 Seconds. (Previously 90s.)
►Rune of Ice:
○ The cooldown time has been lowered to 140 Seconds. (Previously 180s.)
"The development team is quite sad that the giant rune ability is treated as a visually flashy skill. However, making changes to this ability requires some careful consideration as it can cause several issues later down the line. Starting from this patch, there will be more and more things you can do with the Rune of Giants."
► Rune of Giants
○ The cooldown time has been lowered to 120 Seconds. (Previously 300s)
○ Runecaster skills are now available to use whilst under the enlarging effects of Rune of Giants.
" The Rune of Justice did not achieve the performance levels that were planned, especially since it was not even on par with Rune of Destruction, some changes have been made to the skills specs to make it more efficient under certain conditions to differ itself from the Rune of Destruction. The Rune of Justice now will deal strong amounts of damage to Dark Property Monsters and will be easier to use due to the addition of an Overheat. "
► Rune of Justice:
○ The attacking attributes for this ability has been changed to Holy. (Previously Melee)
○ The skill's Overheat has been increased by 2 uses.
"The Rune of Protection seemed to not be advantageous in comparison to other spell buffs that had 100% immunity to stun and whatnot, so we have increased the duration of this buff for a more prolonged use."
► Rune of Protection:
○ The duration of the buff will change to 20Seconds Per Skill Level. (Previously 10s Per Skill lv.)
Wugushi:
* General Changes:
"A majority of the Wugushi’s damage comes from the debuffs it can apply, although there is a problem with them at the moment where in their current place - poisons debuff ranking is quite low and can be negated with too much ease. Debuffs applied by Circle 2/3 Wugushi’s abilities will now be considered level 2 debuffs. "
The debuff level of the skills is changed to the following:
- Circle 1 Skills: Debuff Lv.1
- Circle 2,3 Skills: Debuff Lv.2
"The poison pot was an awkward skill to use in comparison to other classes. To try to compensate this issue the range has been increased a bit, as well as the duration scaling to skill level which can hopefully interest more into investing points into the poison pot skills"
►Throw Gu Pot
○ Skill Range is increased by 25%
○ The duration is now (5 + (1*SkillLevel))Seconds. (Previously 6s)
►Jincan Gu:
○ The following pests will change. You will gain access to enemies, self destruction and poisonous damage to a certain extent. The pests will survive for 3 seconds and then disappear after that duration.
○ When attacking you'll get a 10% chance to spawn a pest.
○ The amount of pests generated will be changed to 1 per skill level, if you hit the max amount of pest spawns due to the 10% chance, new insects will not spawn at that time.
○ The value of debuff damage that Jincan Gu can output will now also increase by the skill level of this ability.
Kabbalist:
“When the Merkabah chariot went through enemies, it was kind of awkward that no damage was being dealt around it. We have made changes to this skill so that it can harm enemies it passes through aswell, to increase the usability of this skill by Kabbalists.”
►Merkabah
○ This skill will now penetrate through enemy targets.
○ The max number of hits: Per 1 Wheel = [Skill Level * 10] Hits
or
Bugfixes KTOS patch 08.12.2016
Bug Fixes
【Skills】
Corsair:
Plunder:
- Looting will now only occur in the vicinity of the party.
Sadhu:
Vasshita Siddhi:
- When hit whilst channeling this skill, you will no longer cast this ability. (Re-Fixed)
such things I want to see on the patch notes for ITOS, not some improvements bundled as a whole patch several months apart from its origin on KTOS. If IMC prepares the patches, they should prepare the skill/attribute/bugfixes for both servers simultaneously and please introduce a test server to ITOS too to find out about malicious issues before people can exploit them to oblivion or suffer with them forever.