Tree of Savior Forum

About Chronomancer

You got a point, but late game grouping is necessary in order to do pretty much anything, and I would argue that joint penalty/hangman’s knot alone gives way better support to the party than thauma’s swell left arm/transpose - Even if the party is really unorganized.

Thamuaturge is by no stretch a terrible choice but if you want to go thaumaturge I’d suggest going c2 to get the most out of it.

I already mention this above, but seems no one answered yet. So, does anyone know if it’s worth it to allocate 5 points on backmasking? Or 1 point only is enough? And why?

1 Point is enough. There is no real benefit of increasing the range of it, as it is already really big at level 1. The skill is basically a very expensive ressurection that you won’t be using too often so there is no point in wasting levels at it when there are multiple different skills that you gain much more from leveling.

I see. So where to put the rest of skill points then? Is it better on slow/stop?

Depends on if you want to pvp at all, or if you are purely going pve. I’d say use this as a base, and put the remaining points in stop/slow as you prefer. If you are planning on doing some pvp you could consider skipping 5 or so points in quicken and put it on stop/slow.

And about stop and slow, there’s no point in half assing it and putting 50/50 in my opinion. Either put slow at level 1 for the attribute bonuses and the rest in stop, or max slow and put any remaining points on stop. Slow isn’t really that usefull if it isn’t maxed (or very close to).

Edit: forgot to save build ._. http://www.tosbase.com/tools/skill-simulator/build/a3j6ffmquk/

Im actually pretty skeptical about the value of quicken. With the base dmg meta normal atks arent worth much anymore.
All it will do is take up a rank 1 buff, and quicken definitely doesnt rank among the top tier rank 1 buffs anymore.

Kind of agree with you there. Altough I would say it can be useful in certain situations, such as when killing things that only dake 1 damage from everything. And for the crit rate of course. 25% crit rate is still very valuable in the meta.

Do I need to add SPR on chrono? (Not regarding SP issues but more about resistances)

No, I wouldn’t recommend putting a single point in SPR. In case you want high survivability it’s much more efficient to put lots of points in CON since that will affect both physical and magical damage you take.

I actually already had my own point allocation in mind. It’s just i start to doubt whether to pour all my remaining points on slow or should i add some to stop.

Then go for it! I’m just giving you suggestions based on my experience, so don’t take it as some must have build. Personally I think stop is more usefull in general, but I find that neither stop or slow is really that crucial in current late game pve. Sure, stop can help in a difficult fight, but most of the time it is just as fine without it.

Also, if you are planning on solo a lot a high leveled stop can be a nuisance from time to time. I, for example like to use stop on a bunch of enemies and then channel snow rolling wihtout having to worry about being interrupted. Having a high leveled stop will just slow you down in that case since you can’t attacked stopped enemies.

The bottom line is, pick whatever you feel like. They are both good choices :slight_smile:.

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Thanks! I think i’ll just stick to my original plan :slight_smile:

First things first, any path you take for a chrono. it will be hard to solo. But can be a money maker. Most chronos can go linker 2 > chrono 3 or cryo 3> chrono3. But overall build u can go is linker 1> thauma1 > chrono3. You can link and thauma for double drop rates on monster. good for solo hunting and money making. and also extra exp during grinding especially lvl 200+ maps. Best of luck.

If there ever was a point where dungeon runs increase or become unlimited or if player population rebounds as imc gets their house in order, then leveling support mages and clerics becomes way easier.

You want to party as a chrono, really badly, the game is designed to party together, however due to various reasons outside control of the players it hasn’t worked out for the best yet.

This isn’t the place but it was on my mind today…

I was just thinking about how restrictive the game is and makes it hard for players to be dynamic on a day to day basis. It struck me as to why should there be endless rerolling of alts because of mistakes and creation of so many alts to try different gameplay styles. The original intent was partly to give each player more to do within this game so the steam numbers look good. The steam numbers are not good. Maybe it partly has to do with the rigid system of character progress and gameplay.

Or looking at it from another angle, our numbers are down, we created a character growth and lodge system to maintain our numbers, it isn’t working so let’s think of ways to ease up on the prohibitions.

If the goal was to make a world where people spend a lot of time in, the reason they stay should be because it is fun not because it is a chore to drag one alt after another from the bottom of exp table or to get millions of silver to level a 1% damage attribute.