Tree of Savior Forum

About armor types

Please help me understand one thing…

I previously had a set of lvl 170 plate armors. Most Physical attacks against mobs my level did 1 damage, while magic attacks hurt. I decided to go full cloth by level 220 as I was able to wear a full cloth set without sacrificing p.def. I thought of this as I was thinking it would help me against magic damage.

Suddenly, everyone started to hurt like hell. Archer mobs who previously hit me for 1 damage are hitting me for 400- 800 damage. mages had a decrease in damage but still hurt a bit. Archmage firelord who almost could not damage me before, started to 1-shot me.

170 plate set: 580 pdef, 510 mdef
220 cloth set: 691 pdef, 681 mdef
^ these are my stats, without buffs. How come I get less damage from wearing plate armors even if I had less defense? I thought archers did not have any effect on armor types?

Having 3 and 4 pieces of Plate reduces incoming Physical Damage by 5% and 10% respectively.

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Oh right I forgot about that. But the damage increase from switching armor types is still insane?

I mean… the archers at archmage tower did 1 dmg to me with plates (roxona set), and now they do 800 with my cloths (hunting grounds set)

Are you referring to the Prakeh set? If you are you may want to recheck your stats, relog to ensure accuracy. The Parkeh set has about half as much PDEF not including the mitigation from the Plate Mastery attribute. Aspersion is % based further increasing the gap in PDEF between the two sets.

Even if Archers attacks have no different effects on armor types, some skills attacks from the Archer tree do (like Fletcher’s Barbed Arrow) but that’s not your issue here, I think.

The problem lies in the point made by Queue about having 15% less damage redution and, probably, less physical def overall, unless you put different gems in your Prakeh Set from your Roxona Plate Set… because Roxona Plate gives almost double physical defense than Prakeh, before gems are applied (and also take into account the previously mentioned damage reduction), also, the value posted above are both taken with Aspersio buff on?
There is also the possibility you’ve been running around with an Asperio buff from the Pardoners’ shop or you had a Priest in your party buffing you before switching set, and when you did, you had no such thing ( I don’t wanna sound rude, it may have just slipped your mind at that time).

In the end, take note that sadly the defenses in this game are calculated like ■■■■… currently if you check the Physical Attack value of a mob, and your Physical Defense matches it or surpass it, you receive 1 damage,and you may think “That’s Great” right? No, that’s not, because if you happen to have a ridicolous small amount of Physical Def less than his Physical Attack value, instead of receiving 5-10-20 damage, you start getting hit for 200-300-400, because ■■■■ reasons.

Yes the Prakeh set. I am aware that it has less pdef than the Roxona set. However, I did not put any gems into my Roxona lower armor (x2 lvl 5 yellow gems on top armor), while I have 4x lvl 5 Yellow gems on the Prakeh set. I also upgraded the Prakeh a bit, while the Roxona had 0 upgrades. Overall making my Prakeh set have more total pdef and mdef than Roxona. (Prakeh lower armor also has a little bit of pdef bonus)

Okay, that makes more sense in your context then. I’m not entirely sure why you’d receive more damage then unless you did something like forget Aspersion, or the enemy you were fighting used Slash attacks.

Armors aren’t just about physical and magical defense.

Plate

  • 50% less damage from Slash.
  • Neutral from Pierce.
  • 50% more damage from Strike.

Cloth

  • 50% less damage from Pierce.
  • Neutral from Strike.
  • 50% more from Slash.

Leather

  • 50% less damage from Strike.
  • Neutral from Slash.
  • 50% more damage from Pierce.

Mobs come in all types. If a monster that used to do 1’s but now can do 400 but the mob is also a Slash type it will do 600 now.

Aspersio level 17 from shops gives a total of what, 60% to 70% more physical defense?

Enchanters can give a total of 10% more magical defense for 24 hours.

I’ve heard they changed it now that per Rank you gain some physical defense and magical defense. I don’t know the details on that.

10% more P.Def and M.Def for each Rank (currently +70%, 1st rank is not taken into account) but it’s applied both to armor and gems, so if his current cloth set is gemmed with yellows like he said, the values he wrote on his first post are probably right, he is simply suffering from having 15% less damage reduction and some skill/ability doing mroe damage on his current armor type.

I did not notice if I had Aspersion on the second scenario actually, but the stats I mentioned was when without aspersion on both cases… I will try to make an accurate test again when I get home and try to make some screenshots if the same problem shows up.

Hi,

Also aware of this, which is why I used the archer mobs as example as (correct me if I’m wrong) AFAIK, they do missile type damage which are only affected by the target’s size?

Would also love to know more details about the def per rank. How is this calculated, and does it reflect in the stats window??

It does reflect in the character informations, for a quick test, just cancel all your buffs (just rick-click on them) and then equip just one item with either p.def or m.def.
For example, assuming one item gives you 100p.def, it will give you a total of 170 p.def if you are rank 8 (100+70%), less if your current rank is lower, exactly 10% per rank.

Found out the missing link.

Seems like I forgot to buy Aspersion the first time XD, sorry.

Thanks for all the info though.

  1. always get aspersion
  2. always put yellow gem to your armor
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