So, I’ve noticed a pretty bad issue with this game upon it’s first day in playing. It’s far too easy to steal kills from other players. It doesn’t matter how much damage you do, or how long you’ve fought it. Because, anyone can walk right up and deal the final blow and steal your rewards / prevent you from progressing on a quest.
I was stuck on several quests, (mostly in the crystal mine), due to kill stealers. My suggestion is simply, change the fights to have the EXP and rewards / quest stuff to go to the biggest contributor.
The person who deals the most damage to the monster will get the rewards for the defeat, and anyone else who attacked but wasn’t the biggest contributor can get assist EXP, but don’t get any rewards / quest progress.
There’s also people who kill steal by accident without realizing it I’m sure, but It’d be very beneficial if we were to have a kill-steal prevention system in place.