Tree of Savior Forum

A technique to choose between two similar weapons/armours without having one

Below I show a technique that can be used to compare two similar weapons based on a %dmg increase or decrease on any enemy.

In many games as your atk stats increases it deals an exponential increase in dmg. So when comparing weapons it might be better to compare the %difference in base dmg rather than the difference between their atk stats.

A similar test can be carried out to see the %reduction in dmg for any protective equipment (helm, armour, etc). Block change is excluded here only def stat will be taken into account if you use this test for def equipment.

You can find out if a new weapon you are aiming to get is better than your old weapon, without even having this new weapon. This is especially useful for end game where you have to save up lots for a new weapon that maybe is barely better than the one you already own (diminishing returns as you head towards end game!).

NOTE1: you can just go by base magic/physical atk stats for your new weapon. But this test is useful for finding a good approximation of the damage dealt by your new equipment compared to your old one in case you are interested in that.

NOTE2: Weapons with a magic amplification stat will be calulated a bit differently. A magic amplification stat givea an additional atk stat boost to the base stat anywhere from 0%-100% of the max amplification value. This means they would give a random dmg value everytime, even for the same enemy. Follow step 1b if the new weapon you want to get has this stat.

NOTE3: This only compares pure dmg given out by a weapon and doesn’t account for range, 1 hand/2 hand or atk speed.

Steps:

1a.
First you must have a similar weapon with the same elemental attacks (fire,ice,lightning,wind etc) and attack type (stab,pierce,slash) as the one you want to get. Also make sure you use your basic atk on an enemy or that you use the same skill throughout this test (skill mustn’t have a variable atk stat). The stars, lvs and gems differences between the old and new weapon shouldn’t affect this technique since the game reflects all these when displaying any weapons base atk stat.

1b.
Skip this step if your new weapon doesn’t have a magic amplification stat. This is a bit different. Your old weapon needs to be similar as described in 1a, but it shouldn’t have an amplification stat. Then follow all the same steps but choose 6b instead of 6a.

Second, find an enemy. Ones that get K.Oed in 1 shot are better. It’s fine even if they have some resistances to your weapons but as long as your damaged isn’t nerfed to just 1 or as long as they don’t have total immunity to your attack.

The levels of your enemy must also be exact during these tests. Kill anywhere from 20-40 enemies (the more enemies the more accurate this test will be). You can stop at 40 or even 50 due to diminishing returns. Record this damage value, try and use a skill that hits just once.

Take the average of this value. This is the damage done with your old weapon.

Find the damage done to this enemy per atk stats.

dmg per atk = (damage done to enemy/atk stat of weapon)

6a.
Just multiply the previous number with the atk stats of your new weapon

** Dmg of new weapon = dmg per atk * atk stat of new weapon**

6b.
[only for those with amplification stat].

** dmg for new weapon (0% magic amplification) = dmg per atk * [ base atk stat of new weapon +( 0% amlification * amplification stat) ]**

** dmg for new weapon (100% magic amplification) = dmg per atk * [ base atk stat of new weapon +( 100% amlification * amplification stat) ]**

Dmg of new weapon is the average of the two:

Dmg of new weapon= [dmg for new weapon (0% magic amplification) + dmg for new weapon (100% magic amplification)]/2

Find the %dmg increase in your new weapon compared to your old one.

** % dmg increase of new weapon = [(Dmg of new weapon/Dmg of old weapon)100] - 100*

If you get a negative % then it means that your new weapon is that much weaker compared to your old weapon. That % you just found should stay same for any enemy unless his resistance nerfs damgs down to 1 or total immunity.

Now any enemy that you damg with your old weapon just take that dmg and add this %dmg increase and you will always know how much dmg your new weapon will deal to that enemy. It’s as if you were using your new weapon on them.

What needs to be tested:

Steps 8 & 9 assume that this technique can be applied to any enemy. This still needs to be tested. But as far as I can see, steps 8 & 9 should work on all enemies. The reason this topic is here is to test this last theory.

Some clarifications to this topic can be found in my 2nd post below.

4 Likes

Takes out notebook and calculator

Ok.

2 Likes

I don’t understand why we must do all those step ?
Why don’t we just equip both new and old weapon and attack the same monster see the result, the one have higher damage is simply the better. Even if it’s just a little more, but since you get the weapon already, just use it.

2 Likes

So you don’t have to buy the 2 mil sword just to figure out if its better than you current sword.

The similiar weapon (attack/element/stat) would always cost similiar in price…if you have that much money to buy a similiar one and try then just buy the one you want…you’ll lose the same amount of money anyway

Unless you try on the clean version to decide if it worth to buy an enhanced version later.
In this case, it also cost quite a lot since high level weapon cost quite a bit of money even in clean state, you also need one clean copy of your old weapon and a clean new weapon. In many case bought 2 high level clean weapon will cost more than a low enhanced one…and even if it does not cost more, the action of buying 2 clean weapon that you won’t use after test is already not cost effective…

And then again, if you have 2 clean weapons just try them both on mobs, don’t need to go through all 9 steps then calculate XD cuz the different in damage will only increase after enhance, not decrease.

Let me clarify a few things below. Correct me if I am wrong:

1.Yes, you can compare just the atk stats of two weapons with same elemental and atk type attributes and immediately say which is better. The one with the higher atk stat will always will deal more dmg than the other. But no normal person will be able to understand what exactly does a difference of 6,60,600 atk mean? What can I do with this atk and exactly how much better is it compared to my old weapon 2x,3x,10x?

NOTE: ‘Similar’ weapons don’t have to be in the same tier (common,legendary/orange etc) nor have the same stars(1 star, 7 star etc). All they need to have is same atk type and/or elemental properties if any. This is what I call ‘similar’ in this context and it may not follow the norm of what people usually think of as ‘similar’.

2.Yes, if you have both weapons with you right now, you can just average out the dmg from both weapons and compare the %dmg difference.

3.This test is useful when you don’t have the other weapon in hand and you want to know if that small boost in atk that you get from it is worth spending that much money getting and finding out how much exactly will you improve.

4.With this test you can compare any similar weapons in the entire database to each other. All you need is for all your comparisons is to have the same atk type (pierce, stab, slash) , same elemental (earth,fire,water etc) ,1H/2H ,same weapon type (spear,sword,bow, gun etc).

Scenario: You are from a Class A (cleric, squire, knight, alchemist etc). You either have an item that can unlock a new class for you or can change to another class or the weapon you want is not in your Class A weapon specialty so you have never used it nor are familiar with it. You like your class or current weapon and won’t consider changing class or changing weapons unless the weapons of that class or that particular weapon gives out a significantly higher amount of dmg (if you want to go dps) than your current class/weapon. Only then you will switch.
So you are a high lv player in Class A. you want to compare your equivalent weapon to the ones in Class B, either cos you want to switch or you want to estimate your dps with your frnds, enemies etc…

Buy the dirt cheapest weapon in Class B:
Let’s assume this is it:
Dunkel Short Spear 1H[common][3 stars]
You think that if you switch classes or just aim for a legendary weapon not part of your class specialty; you might be able to obtain it in a couple of days. But, you want to make sure that you aren’t wasting those couple of days, weeks etc.
You want Galatunis Spear 1H [orange/legendary][5 star] in class B.
Do the dmg test with your dirt cheap 1h spear and use the legendary spear’s atk in your formula. You can then find out the exact dmg it deals. Then just compare that to your Class A weapon’s dmg and find out if aiming for that class switch or weapon is worth it.

5.The weapons you estimate need not be clean. They can be enchanted, leveled up, gem infused, whatever. The game will always add all those enhancements up for you and reflect it on that weapon’s base atk stat.

6.This can be applied to defensive gear too, but just this time you avg the damage received instead.

7.Yes durability, potential, range, gear buffs, gear sets, atk speed all need to be accounted when comparing two weapons. Though you can get a good sense of atk speed by testing lower lv weapons from that class. This test does not account for all that. This test simply helps you find out the dmg only since the avg person can understand the meaning of all those other stats which are plainly stated. But no weapon shows dmg dealt or relative dmg dealt. This test helps estimate that for you.

8.Some weapons give a strength stat boost. To find out the damage dealt by these weapons, you need to use a weapon at a particular strength stat and avg the dmg. when you lv up or gain more strength stats then use the same old weapon (must have the exact same atk stat as previously used) to avg out your new dmg. Find the %dmg increase per strength stat. Now even if your new weapon has a lower base stat but gives you a strength boost buff it might be still better than the old weapon which has higher base atk but no strength stat.

I clarified some things above. Please let me know if they make sense.

1 Like

Will need to test before comeback for further question :smiley:
Thanks for the clarification, bro :3

1 Like

Looks helpful~ :smiley:

Definitely need my calculator for this formula! :dizzy: