My main char has Templar c3 on him and i wanted to share some of my experience and some ideas.
Before you call me mad for using Templar 3, yeah i m a little mad, but i like costume and helping guild members.
Now about the skills:
Summon/warp to Guild Member: its an essential skill for any guild managemente class, but sinse the cooldown is 10min in a GvG you would use it like 4-5 times at most.
Build Guild Tower: its essential for the guild master to have it. Nothing to complain about that one.
Reduce Craft Time: really useless, it screams waste of skill points. its a skill that can be reworked somehow.
Battle Orders: the mov speed bonus is great at closing gaps and the slow kinda works fine.
Mortal Slash: the animation is pretty lame, the damage is ok, it drains sp like any other skill, seriously this thing uses 354 sp with the atribute. It would be soo much better if the hit box was a bit wider,
Buff Share: this one could be renamed as “Pain Barrier Share”… this skill can be reworked as some kind of moral up skill, anyone inside the area gets a buff based on guild level ou something like that, nothing ridiculous but visible at least.
Forge: this skill feels off, as i searched the damage scales with spr and Matk… making it scales with str would be already a great upgrade, and another sugestion would make a card based sistem to give it special propeties, Or guild members near gets a def bonus.
Shield Charge: it helps making 1squish into 3squishs. nothing to complain, it helps a lot when doing challenge and bosses, even with the 3min cd.
Non-Invasive Area: the idea about this skill is nice, but the fact that you need to stop and channel it makes it hard to use it anywhere. Use it in PvP? boom freeze, stunned, levitate any kind of cc. Use it while tanking? you will lose aggro. Use it when? And where?.. My sugestion about that one would be, channel for like 2-3seconds and it stays there.
And thats that, sorry about my bad english. And what you guys think about Templars?
