Tree of Savior Forum

A Random discussion about Templars

My main char has Templar c3 on him and i wanted to share some of my experience and some ideas.
Before you call me mad for using Templar 3, yeah i m a little mad, but i like costume and helping guild members.
Now about the skills:

Summon/warp to Guild Member: its an essential skill for any guild managemente class, but sinse the cooldown is 10min in a GvG you would use it like 4-5 times at most.

Build Guild Tower: its essential for the guild master to have it. Nothing to complain about that one.

Reduce Craft Time: really useless, it screams waste of skill points. its a skill that can be reworked somehow.

Battle Orders: the mov speed bonus is great at closing gaps and the slow kinda works fine.

Mortal Slash: the animation is pretty lame, the damage is ok, it drains sp like any other skill, seriously this thing uses 354 sp with the atribute. It would be soo much better if the hit box was a bit wider,

Buff Share: this one could be renamed as “Pain Barrier Share”… this skill can be reworked as some kind of moral up skill, anyone inside the area gets a buff based on guild level ou something like that, nothing ridiculous but visible at least.

Forge: this skill feels off, as i searched the damage scales with spr and Matk… making it scales with str would be already a great upgrade, and another sugestion would make a card based sistem to give it special propeties, Or guild members near gets a def bonus.

Shield Charge: it helps making 1squish into 3squishs. nothing to complain, it helps a lot when doing challenge and bosses, even with the 3min cd.

Non-Invasive Area: the idea about this skill is nice, but the fact that you need to stop and channel it makes it hard to use it anywhere. Use it in PvP? boom freeze, stunned, levitate any kind of cc. Use it while tanking? you will lose aggro. Use it when? And where?.. My sugestion about that one would be, channel for like 2-3seconds and it stays there.

And thats that, sorry about my bad english. And what you guys think about Templars?

1 Like

They really need to change Non Invasive Area into a buff with 100% duration and make tripple slash animation less awkward (very often it freezes your character and its pretty annoying).

Forge and Shield are both quite bad too, and need a rework.

Share buff is horrid. should be a buff too like linker’s spiritual chain.

Would be interesting if those “buffs” worked more like auras, such as Paladin’s restoration aura.

Haha yéah, i m on this topic for now cause i want to know more opnions, now for the changes. I see Templars as Guild focus so it makes sense his skills work better inside the gvg and others things with the guild. And about setting a lot of auras, i think its more unique making skills that would help in a tatical way.
About Non invasive Area, the main problem is thats a chanelling skill, so any kind of cc cancels it.
There could be a skill to “highlight” a target and give a acurracy bonus to guild members that attack it.
And for some attributes make like ones that scales with the guild level, making it more usefull.

also, when i m using non invasive aura and get freeze 1s later, i think “why are we still here? just to suffer!”

any more suggestions or any strategy? i will compile them and make a post on the suggestion section.