But the damage from their skills aren’t constant, they’re also scaled with your attack, aren’t them?
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Really? Strange…
I went to look at it and a person named Фёдоров Андрей restricted access to it… Uh… Anyone care to explain why someone would do this?
Anyways I fixed that idiot’s decision to restrict access.
@PrinceMark
-A glove and your level gives you all the accuracy you need for monsters. It’s a different story for pvp.
-That’s why you factor in CON in the first place. I’ve allowed you to do that with what I made.
-Indeed. I agree.
@Elysees
As what @irvanprayoga92 said. Their base damage is just that high. It doesn’t even matter what STR you have for it because STR is just that insignificant for their skill damage. While the skills do scale linearly with STR it doesn’t increase it by much. The multiplicative increase from critical hits just wins overall. This applies to any game that ends up going to super high damage scaling. Percentage based factors always benefit high damage more than flat additional damage.
@deanleroy89692
Nothing wrong with that. Looks good.
TL:DR (for me)
Swordsman = STR
Archer = DEX
This is not true for all archer builds.
You mention in the spreadsheet about not knowing how Deeds of Valor works? One stack of DoV takes 10% of your current minimum attack and adds it to both min and max attack. That includes buffs, so it gives more attack if you use Gung Ho before DoV rather than after.
Also there’s a way to get DoV stacks without running into monster attacks. Eating a Lapasape Mushroom poisons you and hits 7 times for small amount of damage (233 per tick for me). Those hits count for DoV, and makes skill levels 5-7 pretty viable for damage output.
Oh really? Thanks I can fix it then. Ah but… That is going to be annoying to do since I’ve directly put in the damage formula in the charts…
Edit: I’ve added Deeds of Valor formula into the damage. It should be correct according to Smalt, but I can be wrong.
It works fine from what I tried. Here’s a before and after of 1 stack of Deeds of Valor:
The spreadsheet gives the correct result.
Okay. Thanks for double checking me. I really appreciate it.
Updated this thing for a few adjustments.
i.e fixed Swift Shot, Sneak Hit, Deeds of Valor, and a few other things.
If anyone notices anything wrong please tell me.
Pardon my lack of mathematical proficiency, but how can one go about computing for that point?
Don’t worry. You shouldn’t need to know much about math to plug in information of my sheet. It should mostly be knowing what does what in the game.
Using my sheet.
Set your desired level and rank. You can use 40 for extra stat points. it’s close enough.
Set weapon attack to 0, monster defense to 0, monster crit resist to 0, monster level the same as yours (so that it is easier to find the point)
Select the class you are doing it for.
As for gear, You can use whatever you think you would use for endgame.
I use two sissels, a max peta, and 3 level 7 green gems. You can put their stats on the right of the weapon attack.
Don’t touch elemental stuff, defense; attack; crit modifiers if you don’t have them/are using them. Don’t touch T0, or any of the named buffs.
after that there is the STR:DEX chart. I would put it so that they are in increments of +10% crit chance.
Now, change the skill damage until you get to the first and second row to change to yellow with 1 damage, and the same for the last two rows…
I’m bad at explaining, but it should look something like this https://docs.google.com/spreadsheets/d/1GDwVYYIXoiuLGota5xnKXeC2IrIZ6NVmAH0WjNh9m1w/edit#gid=2036371023
Once you’ve gotten that far, you can just change the skill damage value. (And you can change the crit resist value to your liking as well after all of it)
OH, last thing. Once you found the number. You need to add the skill damage, your total STR, and your Base attack (before STR) together. Then you’ll have the breaking points.
Dex is useless because evasion is capped at 80%. Don’t believe me? Go full dex and watch yourself get hit by low level mobs at least 20 out of 100 times. It’s extremely easy to get over the Crit softcap to get 80% crit rate with gems and the right gears, not to mention buffs.
The only reason I have evasion in this sheet is because someone asked me to add it otherwise it’s not important for the sheets.
Also, Archer’s still need a DEX investment of 187 with gears + buffs to reach 100% (not including crit resist)
Swordies need about 300 dex investment, and the same for clerics.
But no. DEX is not useless.
These theories are crap, how did u come up with the formula anyway.
I would take all the brick u kids throw at me
Dex isn’t useless, but evasion does cap at 80%.
The Mechanics Guide is where I assume he bases his formula’s from, and it’s not theories, it’s math.
So does this all mean… do whatever you feel like, just dont add int or spr?
I have the solution to the whole STR vs DEX situation.
Play Wizard or Cleric and leave both at minimum.
Here you go. You are free to disagree and attempt to dispute against me, but you will most likely be wrong anyways.
And as @Queue said, this is just math. The theories come after doing all the math.
This was more for the physical branch of the classes. INT and SPR are more for the magical branches.
I was kind of joking. There doesnt seem to be a huge difference to me, but its still good for people who want the absolute best damage so i guess it was a bad joke.
Personally i pick classes that dont need much crit from dex so i can go mostly STR. Like my rogue im making or my hoplite.
