Tree of Savior Forum

A good Alchemist build?

Basically looking some things over, wanted some free suggestions on what would be a good build to get a C2 Alchemist going. Mainly gonna just be using him to be able to make pots and gem roasts for my main character and for my partners. Been toying around with the build and tryin to look things up, dont know much about Wizards yet and all the builds I seen are of 6 Circle builds.

I’d go for a utility build in this case. Sleep, Shield, Links, that stuff.

BUT I’ve also seen some builds that still go the damage path even for an alchemist. What’s your preference on that?

Basically whatever allows me to exp faster. Like I said he will be built solely for use of the Alchemist abilities on the gems, items, potions needs for my other characters.

wiz > pyro > linker > pyro > pyro >alch >alch

you can go C2 linker + C2 pyro too
pyro + linker is the meta build, its fastest and easiest way to play wiz
and you get into parties easier since you have linker.skills

Pyro 2 - linker - thaum is the fastest way.

Joint Penalty -> HM knot -> Swell Body (x2 exp) -> nuke.

Hm, what are the popular skills for Pyro?

fire ball + flame ground

dont get the flame debuff mastery on fireball since it adds 8sec CD and will slow you down by quite a lot

There are a few viable options for an alchemist build imo, and I would highly recomend taking sorcerer c1 at rank 5 because it’s pretty strong even without mount and hold. Here are some of the options explained:

  1. Pyromancer -> Pyromancer -> Pyromancer -> Sorcerer -> Alchemist

You’ll be levelling quite easily all the way to alchemist. Yeah you don’t have a linker circle with this build but your boss killing power will be really high until 200+.

  1. Pyromancer -> Linker -> Pyromancer -> Sorcerer -> Alchemist

With this you’re giving up on that pyro c3 extra DPS to get the linker’s circle utility. You’ll be helping a lot more in dungeons with JP and HM Knot extra damage and CC and will be getting a better synergy with the sorcerer circle since JP works wonders with your summon.

  1. Pyromancer -> Linker -> Thaumaturge -> Sorcerer -> Alchemist

Again, now you’re giving up on another piece of DPS from pyro c2 to get even more versatility. Thaumaturge circle gives you a super strong buff that your party members will love and the Swell Body skill that helps a lot by making mobs give double the exp and the drop.

  1. Cryomancer -> Cryomancer -> Cryomancer -> Sorcerer -> Alchemist

With the new cryomancer buffs it became easier to get to cryo c3, where the class finally becomes fun. You can freeze enemies and kill them with your summon. Snow rolling is pretty fun to use and frost pillar shines in demon prison 2. DPS wise pyromancer is still better than cryomancer, but hey if you like the idea of having some hard and nice looking CC skills, why not go for it?

There are even more viable options to choose from, but i’ll just write them down since i already explained the most popular ones:

Pyromancer -> Linker -> Linker -> Sorcerer -> Alchemist
Cryomancer -> Linker -> Linker -> Sorcerer -> Alchemist
Cryomancer -> Psychokino -> Linker -> Sorcerer -> Alchemist
Cryomancer -> Psychokino -> Thaumaturge -> Sorcerer -> Alchemist
Cryomancer -> Psychokino -> Psychokino -> Sorcerer -> Alchemist

If you really want a build with more support skills you could give up on the sorcerer circle and get something like linker c2 or thaumaturge c2, but I personally don’t like the idea.

4 Likes

The first two builds Weyker linked above is the best really. You going to have access to good potions so you go with a no spirit build and just drink your own mana pots to sustain the sorc summon.

The cryo buffs do look fantastic and with links no longer doubling the damage of AoE that splashes there is some justification for it. The late game potential though for Cryo really comes from chrono’s pass skill. Linker skills will still always be useful and pryo will still always net you highest matk per min.

Edit: People that are linking old builds from iCBT keep in mind that joint penality no longer doubles the dmg of AoEs. So your Pryo Link AoE mobbing dmg got cut in half. That’s why we add Sorc now.

Pyro > Linker > Pyro > Pyro > Alchemist > Alchemist

I thought linker got nerfed recently is it still worth taking?

The utility is still pretty good, with Penalty getting all your enemies in one place and holding them there for a little which has great sinergy with Pyromancer’s skills and all that.

So basically now its used for cc instead of bonus damage.

Yep, at least now we won’t see people brushing off non-Linker Wizards so much, because it happened way too much.

Not gonna lie i was totally guilty of that when i made groups lol. But it wasnt the only class i did it to.

I’d go pyro 2/linker1/psycho1/alchemist. Psycho can be swapped but honestly i don’t feel anything would compare. Maybe thauma for exp/drop increase but 220 damage will become irrelevent pretty fast even if it’s party wide, especially when you could have abused pyro/psycho combo instead which should remain potent forever. Would probably help leveling faster if it’s really going to be a alt slave though.

What about the build from
lyhonlam69? Looking it over, looks like you gather all the mobs up using the linker skills, apply that Thaum debuff to boost exp gain, then blow them all to hell. Anything wrong with that one?

Well it does have some downsides. Parts of the buff scale well into late game but those parts are the shrink and swell effects and attributes that play off those two spells. Neither work on bosses so you’re less useful then the other two builds for that. Link C2 means better joint penalty and buff sharing which means you’re basically first pick for party play. Or alternatively the higher rank in pryo means more of that amazing matk per min which means better solo boss killing.

That isn’t to say Thaum is without some support though. We just recently saw mob XP buffed(though HP also buffed) for highlevel DGs so full clear parties are starting to look good and Thaum is desirable for that. You still get that weakness against boss mobs though… Link2 will always outshine you there unless the party has no buffs to share and having the higher level Joint Penalty will help with mob clear speed. And higher circle Pyro is going to have a strong solo game.

If you’re willing to make those trades though Thaums is solid and from a more hardcore perspective if you’re getting a lot more XP per min doing DGs mobs at higher level and you’re finishing all your DG entries every day you’re screwing up if you’re not bringing a Thaum for swell. Don’t let people tell you that the buffs fall off either assuming the 60% matk attribute actually got fixed. Tbh I haven’t heard word on that.

Those 60% damage attribute works as intended, all that it does is adding some crappy damage everytime you use swell or shrink debuffs on something (60% of your matk). It’s the same as the hangman’s knot attribute that adds some damage when you use it.
The worst is that if the mob is already of it’s largest or smallest size it won’t even deal damage at all if you respectively swell or shrink them.

Welp, that kind of guts the argument then. Doesn’t scale well into late. So you’re basically just getting the 2x XPs then. And you’re sacrificing clear speed you’d gain from Link 2 to get it.