Tree of Savior Forum

A few suggestions that I noticed right away

Starting off I would like to say in the hour and a half I played only I love the game already. I would however love to see a few things at the very least considered if possible. One thing is where you get and hand in quests where the game pretty much takes control of your mouse and shoots it to the accept or interaction of choice. I’m not fond of having my mouse shooting anywhere that I don’t put it and I’m sure there are some that may like it so I was wondering about an option to turn it off, that way both should be happy. Secondly I haven’t really found an in game way of submitting tickets which would be very handy so I wouldn’t have to leave the game and input a bug report right then and there since I tend to forget alot and I don’t really wish to have to alt-tab while in game to submit a bug report and possibly end up dead depending where I am in the game. Third when I swap the resolution while in full screen mode it doesn’t seem to do anything other than make the resolution change option simply disappear after I hit the one I want. It doesn’t really seem to change the resolution and when I log back in it is back to the original default one(possibly a bug no clue). Fourth an option for keybinding. There does seem to be not a whole lot of options in this game as is but keybinding at the very least the hotkeys would be an amazing addition. I would like to state that the keybinds used currently aren’t all that bad but having more control of them as a player would be really appreciated.

That is all I can remember at the moment but tbh the one I’d like the most is the option for the mouse to not shoot automatically to the quest accept etc.(I use the mouse control option for any that were wondering, similar to the way iRO was-ish)

For the mouse jumping problem, do you have the control scheme set to ‘Auto’ or ‘Mouse’? Auto will react to all control schemes and auto center cursor for if you’re using keyboard to select etc.

Keybinding is coming in a future update, confirmed in KR blog update.