Hello, Doctors!
So, right to the point:
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my build is C2-Bok-Sad3-PD3.
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my plan on skill distribution is this:
- Healing Factor - 5 (6 with… you all already know why);
- Beak Mask - 1 (first because it’s cool and second because it’s useful and cheap);
- Black Death Steam - 10 (good scale);
- Pandemic - 11 (you all alrea…);
- Incineration - 15 (I’m not sure about this one);
- Bloodletting - 1;
- Disenchant - 1;
- Methadone - 1.
- Mexplaining:
My intention is to have a really good aoe (and why not single target?) dps build, focused in set the skills of the plague securely. For that, I believe that 1 point in skills like Methadone, Bloodletting and Beak Mask is enough. The shortest time comes from Methadone, with 16s duration. And I think this could be all that I need to use all the debuffs without any kind of interruption and then run to other protection strategy, like safety wall. The more duration in Methadone even sounds quite dangerous for me since I will receive the extra 20% damage that could be mortal through my rotation, mainly when I use Sadhu’s explosion, even with the virtual immortality of my sorcerer stone (aka ‘healing factor’).
So, Berserker immortal and invulnerable mode during 16s, then a more defensive playstyle while the enemies are suffering from the dots and I’m waiting the cooldown.
- Questions:
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Incineration is really needed at max? I see that it barely scales with level and an investment of 15 points seems too much for too little. This thought become more strong when I remember that I already will use agny.
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The attributes of Disenchant works inside of its probability or I always will inflict the “neutralize gear” and “boosted debuff”, even if the ten percent at level 1 fails?
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There is something really wrong about my build plan?
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If I don’t need to invest in high levels of incineration to achieve good results, in which skills should I reallocate the points?
Sorry about anything.
Thanks in advance for everything.


