What the ■■■■ are you even talking about? How does spawn rate effect swordsman any more than any other class? If anything it effects them less than Archers because they have to sit around waiting for cooldowns anyway, if the spawn rate was as quick as in beta Archers would be able to kill ■■■■ nonstop while swordies just sat there using basic attacks. Blue spion archers pose less of a threat to swordies than anyone else because you are less likely to be oneshotted even if you’re playing some awful glass cannon build.
Again PvP wasn’t a factor, everyone saw swordsman was ■■■■ in PvE outside of doppel/corsair2.
Half of swordman cries are from being unable to do anything against stoneskin in PvP
How does spawn rate effect swordsman any more than any other class?
By being melee? Trying to run through deserted map competing with ranged character for mobs?
Do you see any swordman cry in demon prison? There was enough mob for everyone, and mobs were weak enough for anyone to kill.
somthing that is not working in its core cant be fixed .
I see dragoons doing more dps but w/e.
Biggest problem of swordman is even the good skills, u can only use 1 at a time.
Compared to ele3 and fletcher3, they fire off their long duration AoE THEN they continue to spam other skills WHILE the AoE continue to do damage.
If swordman can continue to spam skills during rush or cyclone, we would have been ALOT better off than now… Currently a fletcher3 is like 300% of best dps swordman got (3swordmans kill mission boss at rate of 1 fletcher).
IMC would have to either nerf other class so when they cast AoE, they are stuck channeling it. Or, let swordman use skills in their channeling. Or simply triple swordman damage, but this is definitely no good.
but whatever… it is what it is; this will just fall on deaf ears (or blind eyes for forum)
It would be easier if every class circle of swordsman has good auxiliaries to go with it. For example, Barbarian is a pure brute force class, give it an auxiliary that would truly emphasize its power and not merely through skills. The only problem I see with swordsman classes is that their only method of brute force is their HP, which is gone in the blink of an eye. Their defensive options outside of Peltasta pale in comparison to the other classes. You might as well make that either their skills hit many times, or they have skills which can cancel out defensive effects. For example, an armor break will override defensive effects like stone skin.
The current game rewards defensive play via refreshing buffs instead of allowing for a struggle between buffing and debuffing.
This dude must be some casual with a lvl 137 Swordman>highlander>highlander>hoplite or some ■■■■ like that.
I mean for starters dragontooth does not hit 5 times at lvl1. Very obvious he has no idea what the fk he is talking about, same reason why he thinks “swordman doesn’t need damage buffs”.
That self created damage formula too LOL 100%+500 at lvl1? We ■■■■■■■ wish. Don’t be so obvious you are spitting nonsense without even having a 280 swordman and experiencing for yourself the kind of Low tier trash that swordman is in comparison with the rest of the classes-
Poor casual thing.
why do some swordsmen choose dragoon over this???
Dragoon’s main Skill is Gae Bulg.
This is a damage support oriented Skill that makes it so that every-time your allies do physical damage to enemies afflicted with the status, the Enemy takes extra damage.
The real deal with Dragoon is making multiple members of your party do more damage for a short time, while having serviceable damage of your own.
Think Falconers Circling support for the team, except Dragoon has actual damage skills of its own while Falconer (which is labeled support) damage skills are very weak.
Shinobi as you noticed is about…you doing more damage (as is Doppel), not your teammates. Shinobi and Doppel are also fairly higher risk game-play styles whereas Dragoon is not.
Plus you’re talking about a boss that they significantly outlevel.
that’s one of the softest dungeon boss in game. A dragoon will down it pretty fast too. Hell, even cleric can down it pretty fast.
If it was mission golem going down that fast, i would be impressed… but lets not kid ourselves.
I mean for starters dragontooth does not hit 5 times at lvl1. Very obvious he has no idea what the fk he is talking about, same reason why he thinks “swordman doesn’t need damage buffs”.
Can you do math? Tell me how many hits it needs to take down 7k HP when each hit is 1.4k
That self created damage formula too LOL 100%+500 at lvl1? We ■■■■■■■ wish. Don’t be so obvious you are spitting nonsense without even having a 280 swordman and experiencing for yourself the kind of Low tier trash that swordman is in comparison with the rest of the classes-
Poor casual thing.
Right back at ya, don’t spout nonsense if you don’t even know what I am talking about, filthy casual.
why do some swordsmen choose dragoon over this???
5x damage taken is not really the way to go for melee.
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Ok i see dragoons doing more dps but w/e.
A week ago your arguing with me on Swordsman damage compare to archer. At last you realize now the good damage of swordsman can provide. I agree to all what you said that swordsman need a fast animation but charging while moving is cataphract specialty. Maybe swordsman need a resistance to multiple CC. Example a passive skill that you can only be CC for 5 sec then immune to CC for 3 sec with a cd of 15 sec.
Actually no, I’m not saying that swordman is doing as good as archer in term of damage. What I have realized is that even with more damage, it will not solve anything for swordman (unless it is like 5x more damage of course)
Cataphract specialty is speed though, charge skill while moving is just a nice touch.
Resistance to CC is always nice, but it also doesn’t do anything if swordman cannot lock down the target. Thus currently it will only help rodelero (and coincidentally they add resistance to slithering as well)
