- Since this isn’t kToS, I don’t expect this to be implimented but it’s still worth saying.
Seeing as how Earth Tower chews up physical and melee types, why not create a dungeon that counters magic types in a new fashion? As if Magic-type attacks get nullified through something like Counter Spell or if a new mechanic within the dungeon that makes you take damage if you don’t confront and fight head on. The pride of this dungeon would be Swordsmen because they interact well with the dungeon itself, but Wizards and even Clerics would be disadvantaged. Certain Archer builds as well, as kiting would ultimately lead to their demise.
Something like this would greater diversify what could appear endgame and thus, create more variation when it comes to endgame builds.
It’s just a thought though.