Tree of Savior Forum

A cleaner font for Tree of Savior

Greetings,

I contribute to help shape the English version along with others through the Github repository.
The International CBT has ended a while ago. For those who played during that period noticed that IMC has chosen a font for the International server. The name of that font is Quattrocento. What is your opinion about this particular font during your gameplay?

So, yesterday I have been experimenting with a few fonts in the Korean test server of Tree of Savior. I can’t help but notice that other fonts do a better job than the Quattrocento font.
Thanks to WatchGintama for uploading the screenshots:

I have shown this to other Github contributors and they all like it. Maybe you’ll like it too. Not only is it clean and neat, but it also fixes the line space issue since it is isn’t bigger than Quattrocento.

Looking forward to your response.

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Always felt the Quattrocento font was too big and fancy for anything more than 5 words. The font gets cut off so much in-game for quest descriptions and lines, one has to wonder if it was the right choice given the size of the UI.

Example
Notice how “District 4” at the right hand side of the screen is cut off in the original font, but OK with alternative fonts.

Original “Quattrocento Bold” Font:

Cabin Medium Font:

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Quattrocento Bold is much better than Cabin Medium Font
imo :grin:

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Cabin is one the worst in this selection, Quattrocento is much better. But overall I’d prefer a little bit bolder versions of either Noto Sans or Roboto. JejuGothic would be second to those two but it’s too bold and has a too narrow ‘I’ letter.

Not going to look up better alternatives for now, maybe a few days later.

As it stands the default font seems to be too large for some text areas. To be honest, any change is a welcome one.

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Tbh I prefer Quatracento, most likely because I’m used to it. However if there is UI/line spacing issues, my next preference would be Cabin.

Instead of a default font change (unless it’s necessary because of words spilling over the UI), they should add an option to change the font through an in game menu.

Regardless of whether or not they do this, changing fonts is as simple as dragging and dropping the font file into a folder currently, so anyone can play with a font of their preference.

I second that, more visible and clear to understand.

Simple fixed by changing the size or adding a line break in certain part of the phrase.

Adding line breaks and changing sizes imho only solves the symptoms of the problem and not the root of the problem.

Changing size could make some things too small/ cluttered afterwards, and adding line breaks everywhere just to make Quattrocento work would make any sort of font customization such as what @FatePGN suggested impossible, since that line break would come at a fixed place in a sentence, whether the font needs it or not. That means I could end up with awkwardly short lines for fonts with shorter spaces/characters.

Do translators add in line breaks themselves? If that’s the case, then it doesn’t really matter which font anyone chooses until all the text is combed through and appropriate line breaks are put in for the specific default font. Then, you are correct, if anyone wants to use a font of their choice, the line breaks wouldn’t match.

But to my understanding, I thought if text didn’t fit the line, it just spilled over to the next line, and if that isn’t the case, that should be the case, and someone should notify IMC. Because then any font that anyone wants would work just fine.

Translators add in the line breaks themselves. I’m one of those translators.

Currently. the game does overflow text automatically when it’s too long, but it does this rather clumsily and the character size in fonts affect this. Notice how in the Quattrocento example screenshot above that “District 4” has its “t” completely cut off, not even appearing in the next line.

And the game only overflows specific lines, such as quest descriptions and dialogue. Names, titles and some other lines don’t get overflow at all, and a wide font just means the text will run past the edge of the UI or get clipped.

As @Spadow has said, a majority of the contributors at Github like it, and I’d imagine one reason is that we would have to break up lines less often with the proposed font. The best case scenario is switching the official font now to at least one that doesn’t require us to patch it up using a bunch of line-breaks.

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IMC games already asked about the fonts by making a poll long time ago and I don’t think they will start changing it at least in the near future…

Helvetica would be nice.

TOS Quattrocento font is the best. Is the most legible.

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