@Takemi
Yeah it would definitely be interesting. From what I’m gathering it appears that when hunting rare items, its bad to channel hop, its bad to be on a crowded channel and if one recently dropped your best off trying your luck on a new channel.
I agree on the golden anvils aswell, i got about 1 for every 10k kills on each of my characters. Exp Cards I cant really comment on as they just get added to the pile but given both are universal drops it does make sense, or it could even be done in a similar fashion as orbs/gems but for total kills instead.
Also just theory crafting again, but it also seems probable that Crafting items would follow the same mechanic as orbs/gems. It wouldnt make much sense if they programmed 2 different drop mechanics. I wouldnt be surprised if its on a predetermined roster of hit and miss that equate to the drop %. I cant really explain it but something like 0010110010001101100101000000100 where 1 = drop and 0 = not drop so that way it would appear to be random. Given a large enough spread it would be near impossible to tell the pattern.