Tree of Savior Forum

3 Recommendations

** Recommendations for Nuisances**

  1. Allow the player to choose what skill level to use (at least for active skills).
    E.g., some archers want to use Oblique lvl 1, even though they already invested in Oblique lvl 5.
    In real life, this would be equivalent to a character choosing to do less damage in order to spend less energy (SP). What we currently have to do, is simply have unspent skill points, and spend them when we want to use them.

  2. Implement a shared warehouse where items lose -1 Potential.
    We understand if it is desired to punish trading equipment between characters of the same account (-1 Potential). However, the current system does not allow for an easy way to trade equipment between characters. What everyone (including myself) is currently doing, is simply making a cheap item cost e.g. 1M in the market, buy it with another character, and then simply put the desired equipment for an exorbitant price.
    Right now, this is more of a nuisance, as it IS possible to trade items between characters through the market, but it is simply annoying. I believe that a shared warehouse where items lose -1 Potential would not change the game mechanics in any significant way.

** Possibly Game Changing Mechanic **

  1. Item Quests??
    A lot of people keep complaining about low drop % for specific items (Vubbe Fighters Blood!!). I understand if a low drop % is desired for rare items (keeps the economy interesting), however, I believe in rewarding people that spend 5h hunting for an item without success.
    Perhaps an Item Quest implementation, where killing a monster many times (e.g. 1000 for a 0.5% drop) rewards the player with the specific rare item.
    If desired, in order to avoid someone getting the item and continuing the quest, the quest could cancel if the person gets the item instead. Also, perhaps only one of these quests can be taken at a time, preventing players from just getting 1 of every quest in the game and then playing normally.
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