The first biggest ■■■■ up IMC did was making shards and end game gear like lolo/solmiki tradeable.
That change alone killed the game.
The first biggest ■■■■ up IMC did was making shards and end game gear like lolo/solmiki tradeable.
That change alone killed the game.
1 - game is pretty unbalanced both pve pvp
2 - staff needs improvements and play the game themselves more to have some more knowledges (not saying is bad, but it really needs improvements to avoid some misunderstandings)
3 - need more blessed cubes or clothes for us to buy.
ok joking,
3 would be - the lack of some kind of system to report\punish toxic players and exploiters IN-GAME, since western comunity sometimes has that kind of player unfortunately (but the nº2 needs to be completed first, because if not done, this may lead to other misunderstandings or punishes which it wasn’t supposed to happen)
1.FPS problem
2.There is too many BUG
3.Bad GvG & TBL Design
simple for me
Point #2 has now been implemented… woohoo!!!
… but you need to wait FIVE minutes to enter the dungeon if you wish to do a 2-4 party run boouhouhou 
1- The playerbase
2- The people who play
3- The people who play on forums
So you’re saying the solution is to have everyone quit 
Transcendence
It’s too powerful and time consuming and forces people to do repeated chores for years.
It doesn’t fit this game at all.
Performance
Love how this game feels to play, but not when the frame rate dips to 10 FPS all the time.
Balance
Some classes feel so underwhelming and broken it feels like they have been abandoned since day one.
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