Tree of Savior Forum

3 Main issues of TOS in YOUR OPINION

what has directly affected me as of late are: not being able to see mobs and your char in certain areas due to the 3d nature of the game + a wall or building existing to block your view. fear of dying by my own attacks. the slavish design of having to do X every day or miss out though that is a problem that i don’t know if any mmo has solved. desyncing of mobs but rest assured if they are in hayama that is the area that you should attack. skills making mobs unresponsive such as hayama. some mobs constantly knock you down. it gets really old. try to cast fire pillar… the first attempt always seems to not work. having to press enter twice to make some skills cancel properly. zombies bug out and make me unable to utilize certain questing mechanics unless I fade and drop all aggro. zombie dance perma-paralyzes certain mobs in parts of the map… this is perhaps what makes me unable to channel certain quest items until I fade? every once in a while the loading screen gives me the eternal mining goblin though it hardly ever happens now. controller issues… I can’t use the second set because it automatically makes me use the first set.

top 3? ummm…

  1. things that are broke and not fixed forever or fixed but then reintroduced at a later time. might as well throw bad optimization in to 1. since I consider it to be an aspect of what “broken” means.

  2. the seemingly never ending amount of people who quit playing which means eventually the servers will be shut down.

  3. the cheaters. if you don’t cheat chances are that people you know such as your guildies and friends do. ,|, might as well include broken class balance in this category. i.e. wugushi sucks, sadhu sucks, necro sucks, ect.

  1. Bridging of hardcore and casual players. Let’s face it, a hardcore player will be infinitely deadlier than a casual player. Even if the two were playing together, a hardcore player simply carries. The concept of teamwork is lost as majority of the events/content relate to a DPS check and highly upgraded equipment via silver.

Should be events where there is a mixture of DPS, investigation/object breaking, and scouting should all be involved to promote a sense of unity in the community. (I’m looking at you guild events)

  1. The incredible time sink of alts. While you do have a choice, this hardcore element can drain even the most dedicated. Tokens need a change that would give player ‘choice’. If you want money (IMC), learn from your costumes. Some like to have a closet of clothes, others may want a variety in how they can play the game. Give players a choice on how they want to enjoy.

For example, on top of our current token, there would be tokens where…
a) No extra instances, but xp/silver is 1.5x (so you lose out on an extra cube)
b) Instances reduced to 1, but drops are 3x the amount (xp is lost, 2x for non dungeon/mission related instances)

  1. Transcendence. Yes IMC admits that it has done quite the damage in the game, and people rage when they get something like Canyon/Royal Mausoleum. To alleviate such ridiculous stuff, each one will give a different number of blessed cubes.
    Convent - 1
    Lake - 2 (since it has a boss)
    Canyon - 3 (save ruina and destroy the portal along with the final boss)
    Royal - 4 (1 for each half, 1 for clearing the 2nd achat, 1 for the final boss)

You see, we the player base don’t actually “see” you doing your job as the messenger between player and dev. All “we” see is you reacting to what we say. We don’t see you taking down notes, or actually delivering our messages to the devs. What “we” see are results shown in the weekly maintenance.

Sometimes we get thrown a bone or two with the dev talks, but that’s dev to player talks (“without” the in between).

What we regularly get are tp shop changes. This basically says you and your co staff people have only been listening to the people throwing feedback regarding tp stuff and have been ignoring the game play feedback.

I mean, just look at the activity you are responding to. You’re already “more interested” with the tp related topics than you are with game play topics.

If we don’t see any of the game play stuff mentioned here in the hunting grounds patch, do we assume you ignored all that just like you’ve been doing in the past (more than a year if you count the betas - note flat scaling issues have been around since the betas - people saw that from the start)?

1 Like

In a Korean MMO, this is typical. They look at the motherland and treat it as best as they can, other places around Korea are treated much like a seed planted in the ground. Even if the motherland is in shambles and disasters all over, Korea will tend to its wounds. If the motherland bore no fruit though, they they would migrate to “greener” pastures until the motherland bears fruit.

Over the multiple Korean MMOs I’ve played, the amount of support is near zero. It would take someone to do major damage in the Korea servers for the developers to listen. Extreme, but this is what drives “changes”. We were sold on a promise of content exclusive to regions, but I’m quite sure we haven’t seen one thing (and even if they did, it would be something terrible like the British Soldier costume for Fedimian, Loud and Proud American for Klaipeda, Hue costume for Orsha/Silute, unfortunately I ran out of ideas for Varena/Telsiai), but as usual, the results shown are “none”

1 Like

I have a bigger list than 3 but for now, I would like to list the top 3 main issues in my opinion to the game, without relating to the illegal players and management of the game.

  1. No shared achievements (Map Exploration, mob kill counts, etc)
    First things first, there are over 80 different classes in this game. Having such diversity at the fundamental level of the game would definitely mean several characters being made by the same person.

Hence, why this is at my #1. Why are all our characters called a “team” anyway… ugh!

  1. The way parties are matched up and damage/defence penalties +5 levels onward.

  2. No penalties for AFK / Leeching people in Auto-Matched party dungeons

3 Likes

That’s exactly my point, though? Who left because of the cash shop? Hell, tons of people quit before you could even buy TP. The cash shop got progressively worse BECAUSE the game was dying and they decided “■■■■ it, milk the few whales we have left.”

1 Like
  1. Grinding : Having to kill 10000 mobs to get an item is plain stupid – even more when those mobs respawn every half an hour.

  2. Queues: You should be able to enter a dungeon with any amount of players, not just 1 or 5 – 2, 3 or 4 should also be fine. In that case, the difficulty of the dungeon should adapt to the total level of your party, not simply be a fixed values based on 5 players of the highest level.

  3. Spammers in channels 1 and 2. I’m tired of those characters named “shdfsjhvfsjd” spamming “www” messages about buyable crap. Please add a “preferred” channel, so that you don’t get spammed when you come back to a town from a field where you can only access channels 1 and 2.

3 Likes

The first biggest ■■■■ up IMC did was making shards and end game gear like lolo/solmiki tradeable.

That change alone killed the game.

4 Likes

https://cdn.meme.am/cache/instances/folder757/500x/55743757.jpg

4 Likes

1 - game is pretty unbalanced both pve pvp
2 - staff needs improvements and play the game themselves more to have some more knowledges (not saying is bad, but it really needs improvements to avoid some misunderstandings)
3 - need more blessed cubes or clothes for us to buy.

ok joking,
3 would be - the lack of some kind of system to report\punish toxic players and exploiters IN-GAME, since western comunity sometimes has that kind of player unfortunately (but the nº2 needs to be completed first, because if not done, this may lead to other misunderstandings or punishes which it wasn’t supposed to happen)

1.FPS problem
2.There is too many BUG
3.Bad GvG & TBL Design

simple for me

  1. game stability - not stable, always lag, fps drop, crash, freeze bla3
  2. bug - its like everytime IMC touches the game, a crack appears.
  3. unbalance - pvp unbalance, class unbalance too many unbalance lel
1 Like
  1. Broken balances in between classes.
  2. TBL = who has better gears + who can chain CC first.
  3. Abnormal amount of bugs for a published game.

Point #2 has now been implemented… woohoo!!!
… but you need to wait FIVE minutes to enter the dungeon if you wish to do a 2-4 party run boouhouhou :disappointed:

1- The playerbase

2- The people who play

3- The people who play on forums

So you’re saying the solution is to have everyone quit :sunglasses:

3 Likes
  1. Transcendence
    It’s too powerful and time consuming and forces people to do repeated chores for years.
    It doesn’t fit this game at all.

  2. Performance
    Love how this game feels to play, but not when the frame rate dips to 10 FPS all the time.

  3. Balance
    Some classes feel so underwhelming and broken it feels like they have been abandoned since day one.

6 Likes
  1. IMC. I milk cows
  2. IMC. I make customers. quit.
  3. IMC. I am Motivated by Cash.
    .
3 Likes
  1. Bugs
  2. Bugs
  3. Performance and Balance
2 Likes

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