I got to notice that every game that allows the user to create and customize alot by themself, like building things, creating items, creating scenarios, creating dungeons to be visited by other players or whatever are highly long lasting and popular.
Compared to these, we have to play with a handfull of characters who only can change the limited hair color by doing quests (Cash-shop element later) and the item crafting system which seems to be at least a bit promising.
Its 2015. The web2.0 is running fine for a long time now - so why not leave some creativity to the users by giving them an interface to create things the developers never came up with? Or is this way of thinking a NO-NO for korean developers? Fearing some idiot may abuse that? Just want to go the save route, suited for the korean market?
ā¦meh.
āMaking things more interestingā isnt as hard to achieve for a publisher as you might think at first. Lets just add a human controlled Antagonist-player, stroving through the worlds doing some mischief to annoy some players. Even if it sounds silly, wouldnt a well chosen player by imc willing to do that even for free? Playing bowser to whipe some afk players, running around texting some mysterious stuff, without announcement, causing the community to gossip about - spawning minions randomly with nice drops etc.
Its just a random thought and needs some trust but it would make boring grinding really interesting.