Tree of Savior Forum

0 Def, (Near) Infinite HP Target Dummies

Title is basically the suggestion.

The reason for this being it allows players to get a better understanding of skill mechanics.
Such as Bonus % from having certain conditions met, it also allows you to see what your theoretical max damage would be.

(Basically I want to try out new skills without having to hunt down incredibly high HP mobs just to test out combo’s to find out just how much it can raise a skills damage.)
Easy enough to do, just make 1 of the target dummies have 0 defence and 2.147 billion HP. (I’m assuming that’s the cap.)
Maybe put in an achievement if a party manages to kill it? (Obviously if this was the case make it something like 1 minute without taking damage resets it.)

umm…

Highlander master/submaster has some…

I thought he only had Max def, 50 hp target dummies?

Kind of makes it useless for testing stuff like: Additional damage dealt to enemies under status effects, sort of skills. (Ones that don’t specify the % increase.)

It’d be nice to test one something that you do raw damage on, not 1 damage.

That or i’m an idiot and this was pointless

I mean they are endless (one of them at least) so you can test skills forever…

as for status and such it would be too specific for a dummy, you need to be aware of armor, element, race, type, etc etc…

too many variables for a single dummy…

Field experience is only way or maybe a room that spawns 1 enemy of each type thingies :thinking:

This topic was automatically closed after 60 days. New replies are no longer allowed.