Title is basically the suggestion.
The reason for this being it allows players to get a better understanding of skill mechanics.
Such as Bonus % from having certain conditions met, it also allows you to see what your theoretical max damage would be.
(Basically I want to try out new skills without having to hunt down incredibly high HP mobs just to test out combo’s to find out just how much it can raise a skills damage.)
Easy enough to do, just make 1 of the target dummies have 0 defence and 2.147 billion HP. (I’m assuming that’s the cap.)
Maybe put in an achievement if a party manages to kill it? (Obviously if this was the case make it something like 1 minute without taking damage resets it.)

