Another!
- Occasionally during the “Old Story” quest in Fedimian Suburbs the Hallowventers that spawn die instantly as soon as they spawn instead of attacking the ‘Strong Magical Power Absorption Jar’.
Another!
Class Suggestion!
###Swordsman
Another!
The first win/loss of the day in Team Battle League does not grant points. This needs to be fixed.
Implement an easier way to spectate friends and guildmates Team Battle League matches.
Again!
Xanthiris may I add some things to this list?
During pvp, if you are caught in a Snowball, do not jump. Once the snowball ends you are bugged and cannot move.
If a Warlock has Dark Theurge deployed and is teleported, the DT is “invisible”. You can see the shadows but the orbs are not visible. This is particularly deadly in pvp.
If your character is out of range to cast a targetable spell, the character will some times start to inch his/her way towards the range necessary to cast. I would see this changed to no movement at all and the reticle changed to red if out of range, or the character moves at full speed into range.
New suggestion!
This feature suggestion will help fix the fact that magic is too strong in PvP.
Implement the following feature in PVP ONLY:
“Avoidance Diminishing Returns” :
Upon a successful block or dodge, reduce current evasion AND block rating by 25%, call this debuff something like “Fatigued”.
“Fatigued” stacks a maximum of 4 times.
“Fatigued” stacks are reset after taking damage from a physical attack, or after 8 seconds, whichever comes first.
oh god YES. This here needs a thread of its own and spammed to get IMCs attention. All successful cash shop pay models has this feature or at least they made all cash shop items tradeable. Keeps the profits for IMCs instead of having the RMT make all the money and also keeps the free to play player base happy as they can now get tp items aswell. Its a win win for everyone but RMT.
Another!
More!
Consider adding a little skull icon or something like that on the channels in the channel list of any channel/map that currently has a world boss spawned on it.
Consider allowing Wugushi poisons to crit. It’s a little frustrating that they can’t, as it makes it hard to work Wugushi into other crit-reliant builds. If you do decide to let poisons crit, you may want to reduce the base damage of them by about 20%, so not to make the poisons overpowered.
When using the controller to play, if you open a warp statue, the cursor gets stuck constantly on the map and/or moves extremely slowly when using the controller analog stick.
Add a “Random Mission” to the queue list of missions in Mercenary Post. When selecting this option, give players an additional (additive) +300% experience gained for the mission duration. This will help diversify which missions are being run and reduce queue times for the less ran missions.
what do you mean by much needed buff for Schwarzer Reiters?
They are superior to Cataphract in every way.
To be fair that suggestion was way old before SR’s true potential was known, even in kToS I believe.
That being said, I think a 2 movement speed buff would still be quite nice for them. Cloaking moving faster than mounted folk seems silly.
Adding a suggestion too:
Tweaks to the GvG “Guild War” system:
Number of wars declared, number of wars declared on, and tower kills should be tracked on the guild page; for bragging rights.
SYSTEM notifications about active wars and durations should only be displayed when first logging on, not when changing channels or maps.
Members of a guild who are not set as Neutral AND have a guild tower should have a buff called something like “Risky Business” that grants +20% EXP, additive.
Guild wars should be won and end immediately after destroying a single guild tower. As it stands, forced into a week of war or forfeiting is too extreme and deters people from wanting to participate.
They should fix the broken bot report function, there has been many players who reported bots a two days ago and the same exact bots are still botting freely.
Implement some of these awesome ideas already, dang.
I like how most (if not all?) of your suggestions are still not in the game one form or another.
I knoooow right!?
I do believe they used a couple and/or took some of the feedback and transformed it slightly.
But by a couple I mean like… About 5 of 300. And who’s to say this list even opened their eyes to it and it wasn’t planned or brought up elsewhere.
And some of them are solid as eff. Like okay some of them are me ranting and being upset with something but venting in a constructive way.
For example the current usage of Talts. It still annoys me people sell them over using them for the guild. But whatever, I got used to it.
But other suggestions like the Avoidance Diminishing Returns or some of my pretty well-thought-out Swordsman changes are like… “DO THIS ALREADY!”
Make it so that unequiping a card does not reduce it’s level. Currently there is too much commitment in leveling and equiping cards that most people do not utilize the feature.
I have finally finished all of the new quest zones on my Murmillo.
It was not fun at all.
I realize leveling isn’t supposed to be fun or even easy but it also shouldn’t be as annoying and frustrating as it is.
I was in a group of 2-5 for all of the quests. I, as a semi-geared Murmillo do little-to-no damage to the monsters. What little damage I did was while Head Butt was off cooldown.
I ran with a Cryo/Chrono, Monk/Inquis, and Fletcher/Mergen most of the time.
A lot of the bosses were challenging and that’s all fine and good and actually fun. However, mobs that can one-shot upwards of 30k hp and have over 10 times that themselves is not fun.
To summarize this into a suggestion:
Consider reducing the health pools and defenses of all the new monsters by approximately half.
Consider reducing the damage of select new monsters by upwards of 80%.
Consider reducing the health pool of some bosses by upwards of half (this suggestion is far from necessary but I do feel bad for the support-type players doing this solo or in small groups).
Consider reducing the damage of select boss abilities by upwards of half.
I’m not trying to sound like… Like I get that these suggestions could come off as “Waaah, I’m bad at games, please make games less hard for me.” which I’m really not trying to say. I just don’t think the leveling process of a game should be this difficult or frustrating. It’s impossible or at least near-impossible to do these new zones solo. You’re going to scare away a lot of players with this level of frustration during the leveling process.