Tree of Savior Forum

Xan's "Fix-It" List

Again!

  • Implement the ability to warp to your Guild Tower

Xanthiris may I add some things to this list?

During pvp, if you are caught in a Snowball, do not jump. Once the snowball ends you are bugged and cannot move.

If a Warlock has Dark Theurge deployed and is teleported, the DT is “invisible”. You can see the shadows but the orbs are not visible. This is particularly deadly in pvp.

If your character is out of range to cast a targetable spell, the character will some times start to inch his/her way towards the range necessary to cast. I would see this changed to no movement at all and the reticle changed to red if out of range, or the character moves at full speed into range.

New suggestion!

This feature suggestion will help fix the fact that magic is too strong in PvP.


Implement the following feature in PVP ONLY:

“Avoidance Diminishing Returns” :

  • Upon a successful block or dodge, reduce current evasion AND block rating by 25%, call this debuff something like “Fatigued”.

  • “Fatigued” stacks a maximum of 4 times.

  • “Fatigued” stacks are reset after taking damage from a physical attack, or after 8 seconds, whichever comes first.

oh god YES. This here needs a thread of its own and spammed to get IMCs attention. All successful cash shop pay models has this feature or at least they made all cash shop items tradeable. Keeps the profits for IMCs instead of having the RMT make all the money and also keeps the free to play player base happy as they can now get tp items aswell. Its a win win for everyone but RMT.

3 Likes

Another!

  • Currently guildmates on the enemy team can see you through stealth in Team Battle League, this needs to be fixed.

More!

  • Consider adding a little skull icon or something like that on the channels in the channel list of any channel/map that currently has a world boss spawned on it.

  • Consider allowing Wugushi poisons to crit. It’s a little frustrating that they can’t, as it makes it hard to work Wugushi into other crit-reliant builds. If you do decide to let poisons crit, you may want to reduce the base damage of them by about 20%, so not to make the poisons overpowered.

  • When using the controller to play, if you open a warp statue, the cursor gets stuck constantly on the map and/or moves extremely slowly when using the controller analog stick.

  • Add a “Random Mission” to the queue list of missions in Mercenary Post. When selecting this option, give players an additional (additive) +300% experience gained for the mission duration. This will help diversify which missions are being run and reduce queue times for the less ran missions.

2 Likes

what do you mean by much needed buff for Schwarzer Reiters?

They are superior to Cataphract in every way.

To be fair that suggestion was way old before SR’s true potential was known, even in kToS I believe.

That being said, I think a 2 movement speed buff would still be quite nice for them. Cloaking moving faster than mounted folk seems silly.

Adding a suggestion too:

  • Dynamically increase maximum instance count for dungeons based on total players online : maximum instance count ratio. It’s quite annoying that “instance capacity error” still pops out during peak times specially on weekends.

Tweaks to the GvG “Guild War” system:

  • Number of wars declared, number of wars declared on, and tower kills should be tracked on the guild page; for bragging rights.

  • SYSTEM notifications about active wars and durations should only be displayed when first logging on, not when changing channels or maps.

  • Members of a guild who are not set as Neutral AND have a guild tower should have a buff called something like “Risky Business” that grants +20% EXP, additive.

  • Guild wars should be won and end immediately after destroying a single guild tower. As it stands, forced into a week of war or forfeiting is too extreme and deters people from wanting to participate.

They should fix the broken bot report function, there has been many players who reported bots a two days ago and the same exact bots are still botting freely.

Implement some of these awesome ideas already, dang.

I like how most (if not all?) of your suggestions are still not in the game one form or another.

I knoooow right!?

I do believe they used a couple and/or took some of the feedback and transformed it slightly.

But by a couple I mean like… About 5 of 300. And who’s to say this list even opened their eyes to it and it wasn’t planned or brought up elsewhere.

And some of them are solid as eff. Like okay some of them are me ranting and being upset with something but venting in a constructive way.

For example the current usage of Talts. It still annoys me people sell them over using them for the guild. But whatever, I got used to it.

But other suggestions like the Avoidance Diminishing Returns or some of my pretty well-thought-out Swordsman changes are like… “DO THIS ALREADY!”

Make it so that unequiping a card does not reduce it’s level. Currently there is too much commitment in leveling and equiping cards that most people do not utilize the feature.

I have finally finished all of the new quest zones on my Murmillo.

It was not fun at all.

I realize leveling isn’t supposed to be fun or even easy but it also shouldn’t be as annoying and frustrating as it is.

I was in a group of 2-5 for all of the quests. I, as a semi-geared Murmillo do little-to-no damage to the monsters. What little damage I did was while Head Butt was off cooldown.

I ran with a Cryo/Chrono, Monk/Inquis, and Fletcher/Mergen most of the time.

A lot of the bosses were challenging and that’s all fine and good and actually fun. However, mobs that can one-shot upwards of 30k hp and have over 10 times that themselves is not fun.


To summarize this into a suggestion:

  • Consider reducing the health pools and defenses of all the new monsters by approximately half.

  • Consider reducing the damage of select new monsters by upwards of 80%.

  • Consider reducing the health pool of some bosses by upwards of half (this suggestion is far from necessary but I do feel bad for the support-type players doing this solo or in small groups).

  • Consider reducing the damage of select boss abilities by upwards of half.


I’m not trying to sound like… Like I get that these suggestions could come off as “Waaah, I’m bad at games, please make games less hard for me.” which I’m really not trying to say. I just don’t think the leveling process of a game should be this difficult or frustrating. It’s impossible or at least near-impossible to do these new zones solo. You’re going to scare away a lot of players with this level of frustration during the leveling process.

3 Likes

The problem that Tree of Savior has when it comes to balancing end game content, is the end game content isn’t the actual end game content. They’re eventually going to add new ranks up to 10. So in the mean time, they have to make the content difficult to simulate the temporary end game. That’s obviously not the solution, but I think it’s helpful seeing where IMC is coming from. What IMC really needs to do, is add more “padding” content to just further add to the game. Collections are a perfect example of padding content. (The issue with that one in particular though, is most of the rewards aren’t worth the effort, but that’s a different issue.) Many other MMO’s fill the void with things like professions, a more in depth collection system, a well thought out PvP system, maybe even a market that’s fun to participate in, (examples of that last one include Runescape, and my personal favourite, Maplestory around 2008± before the inflation and market crash really broke it.) I’m sure there are many more ideas that can be used as padding content. I do however, understand it will take a while for more of this kind of content to be available, IMC certainly has their hands full and they can only do so much at a time, and it’s important to note, that padding content needs to be implemented correctly, so it’s not annoying to do, or so it doesn’t upset balance too much.

Nice thread!

Also wanted to make one like it…but it’s always a million small things that you think of WHILE PLAYING, just to then forget them the next moment without writing any of them down and keeping a list c_c

One I can think of right now though, is that we need a completely redesigned QuestLog.
It’s tedious as hell as it is right now, since you only see like 7 quests, with no option whatsoever to organizeor sort them in any way, as well as having to click on them individually to see the small amount of relevant info about it.

It should be a condensed list (so you have like 30 in the window at any time), and each entry showing LEVEL and MAP directly as well.

And then options for making any quest you want disappear from the list (maybe active/inactive tab?), as well as grouping by map, sorting by level, by sidequest/mainquest etc… a lot of improvement possibilities here.

One of the reasons why I haven’t stepped into the new zones of because I’ve heard they are hard to solo. I don’t mind some areas being a challenge but seems the new zones require you to have 315 gear already.

1 Like