Tree of Savior Forum

Wizard Highest Damage

Fade is terrible because boss regens while your hidden. Good for killing normal mobs though.

Hmm but for a party?

What if only the tanker isnt attributed with fate.
Just your dps dealers?

Wil the boss still act like that?

This information is incorrect. Energy Bolt, Earthquake, Flame Ground, Firewall, Fireball and Fire Pillar all have set damage amounts based on their Level.

I have a note of the damage each does with varying stat setups (No Stats, Full INT, Full SPR, or balanced INT/SPR builds) The damage on all of them do not change. I will have to attach it once I am off work and get home to get access to the numbers. I should mention that this is not factoring in the Attribute for Fireball that applies a dot to targets and the damage of that dot is based on your INT.

Full INT or Blended builds are purely based on play styles and scaling.

Full INT is amazing late game (Level 100+) because further specs have INT coefficients as well as the linear scaling of Magic Attack (your normal attack). (Necro/Sorc summons have scaling based on INT or INT/SPR mostly Summons)

Lower Level SPR builds are mainly to compensate for lacking SP pools and the drain on SP from spamming abilities. Anyone that continues a Full SPR build into late game will have a lower damage output than Full INT builds because of the loss/lower Magic Attack.

1 Like

Readā€¦ then write.

set damage yes.
But they still scale better with higher levels.

Duration+.
Hits+

Will make a huge difference.

A fireball level 15 hits WAY more often then fireball 1.
1 point in int will change the damage just shyly, in comprasion to 1 hit more.

Even late game skills which deal 1 large hit on something, suck in comparision to a 15 times hitting fireball xD.
And int really isnt influncing matk alot, specially given that magic amplifiation does more.

I was referring to this.

EACH TICK is SET by the LEVEL of the ability NOT your Magic Attack (which is based on your INT + Weapon) as you so readily spoke about in the above quote.

Dooo.

That canā€™t be right.

The tick of the damage is clearly influenced by matk.
And matk is based on Level+Int+Weapon+Gemā€™s.

End damage is that +skill *1,x attribute factor.

I do more flame ground damage with an good weapon, then without it, Just tested it a minute ago.

Read this.