Tree of Savior Forum

Which of these 2 dopple builds are better overall?

first one ftw, highlander3 is just too good now

Ok guys please tell my why is Highlander so good now?

Only because its the most popular build it dont make it the best build…

highlander have a lot of filler skill which can use at lower level/farming stuff/ or while other skill are on cooldown

and ofc, highlander c3 costume is sexy too

those filler skill will be less useful at higher rank, (especially when party with a chrono or 2 chronos)

i don’t think it best or worst, every build have its owl good

sword3 have lv15 buff, barb3 have warcry, high3 have filler

Dont be a hater of hl3-doppel build. If u like ur barb3 build, okay. But stop this . Either if ur build is so top, show me kr doppels with ur build. Open kr ladder, hl3- doppel is on 1 place of sword builds .

Sorry im Sw3 build :stuck_out_tongue:

As i say before just because everbody play this build it has nothing to do that its the best build.

Maybe its the best for solo play.
But with a chrono in party Barb 3 deals better dmg just because he can boost his way stronger Doppel skills.
Thats just logic.
But well… just wait and see when the meta will swiftover …

Btw i´m not a Hl3 hater I play Hl3 on early acces and when i came back now.

Its realy funny btw when the patch came out i was aHl3 fanboy untill i tested Barb3 and sw3 xD

I think the reason its 30% from stats is because the stats themselves don’t add much, it seems to be 2 patk per str, and 3 every 10th i think? A lv 270 weapon adds roughly 300 str or int worth of damage for a 2 hander anyway, even more if its upgraded. Your stat is applied 100% to the skills damage, but the fact that weapons can easly bypass the max attack you could get from str or int means it ends up mostly being weapon based. At least this is how I look at it. I could be wrong though i’ve never looked up the actual formulas.

Depends really. If you are using controller barb3 is lot better.
Having a ‘best build’ is pointless if you can’t play it well.

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I’m also thinking the same thing.
I was playing with Hl3 but after the nerf on the armor break (only 3 sec) I really think it became a lackluster. Yes Crosscut + Skyliner is a strong combo but are you really using them? Do you really have SP to spare for the already SP-hungry doppel?
Imo Highlander3 became a really good supplement for the non dps class that lacks offensive skill (templar/squire) ins’t that mandatory for doppel that already have a lot of Skills to use.

Sw3 has a lot of potential, you can take a stronger gung ho (that is boosted by the skill factor and Doppel have huge SF%), concentrate for the numerous multi hit and PB15 (with the attribute 1K+ isn’t that hard to reach even without a lot of dex, just the one from HG315).
The more you advance in the game, the more you see that PB15 is a necessity because of the awful knock-backs (hey saalus mausoleum we look at you)…

@Parmenion hl skills cost almost nothing :thinking:

High3/Barb3 both are good, The current content we have can be done with these 2 builds, When the new content/rank 9 arrives we will receive a reset anyway…

i go with HL3 because with dov15 and cyclone 15 build, you will left with 15 points spread among 6 other skills.

Having 3 skills from HL3 ( skyliner10 335%x2x5oh, Moulinet10 160%x5x2 with crown, and crosscut10 370%x2x2oh) will give you another set of skills rotation with 6430% total damage.

Unless for doppel3 you go for something other than cyclone 15 and dov15, HL3 should give you better dps. Yes Doppel skills are way stronger than HL skills at max, but since cyclone and dov eat a lot of skill points, having more skills to spam should be better.

From what I’ve tried (did both Barb 3 and HL3 during the reset event) , it’s a combination of easier leveling experience and less likely to be screwed by bad situations.

To start, Doppel is ‘meh’ until you get into C3 and get those attributes up. Before then your C2 skills are just fillers when your lower rank skills aren’t ready.
No instant AoE clear with EQ Punish.
No 5000% Zorn, etc.

So until that point you’re going to relies on either Barb 3 or Highlander 3 to do things.
With Highlander:
You have 2 different high damage combination of skills (Cross Cut - Skyliner, Crown Mouli) and some others that does high damage as well (Skull Swing is still a lot of damage for a rank 4 skill, and Vertical Slash’s +30% per debuff makes for a lot of damage on top of its high base factor)
Having them as early as rank 4 (around lv 100) means that you’ve got your base covered since very low level, so there’s no need to suffer through the lack of core attribute in high level content.
(also being rank 2-4 class means the attributes a cheap)

With Barb:
Until C3 it’s 'ok’
The reliance on Wild buff means you need to be sprinting a lot to keep it up, and doing so while fighting mobs is a little hard since you stop sprinting when you get hit.
And highlander skills overall do more damage than yours.
The good stuffs of Barb is what comes at C3.
lv 10 frenzy is +15% attack which you can stack up pretty fast with its attack speed bonus
warcry’s attribute for ~15s zwer and cleave debuff (yes it works on zwer from doppel)
longer wild duration so less running required
the ‘you’re already dead’ wild swing (very few mob can survive this)
HOWEVER, Barb does suffer in fighting against boss since they’re immune to most of your skills (can’t embowel, can’t stun for helm-cleave, can’t wildswing)
Worse yet, your warcry extended debuffs can be overwritten by another Swordsman (and Barb 1 is usually the rank 5 slot for HL3 path for that Cleave debuff)

Basically:
HL route - easy leveling because of low rank requirement + high factor skills, BUT the amount of hotkeys used makes for really packed hotkey slots once you adds in Doppel stuffs.
Barb route - tougher leveling, maintaining wild buff can be annoying in certain zones, but since it has damage increasing buffs it boost your Doppel skills by a lot (zwer-cleave-warcry is a long duration for +slash damage, although unless you’re under Laima statue none of your doppel skills will CD fast enough to be used again before zwer buff falls off)

I myself am using Barb 3 route since I don’t feel like dealing with too many hotkeys (and i got to doppel 3 in the event period so I’ve already gotten past the more annoying point)

I don’t really find that to be a problem.
When using barb skills the Wild Nature duration gets reseted to max, so as long as you use one barb skill every 5~10 seconds (don’t know the exact value how long Wild Nature stays at level 5 before it goes down to 4) you don’t have to sprint anymore. And i think that works even if no monsters are around, so you can use, for example, a level 1 in foot stomping (which has 3 overheat) to reset the Wild Nature buff once every few seconds.

Doesn’t seem to be working, I sprinted to 5 wild stack before boss, did zwer-cleave-warcry then the 3 doppel c2 skills and after that when I reach for Seism the Wild stack is down to 4 already.

its working for me, maybe you were lagging when u tested.

I’m pretty sure it’s only skills directly affected by wild nature. So your offensive kit.

Double check to make sure you trained the c3 attribute that extends wild nature by 5 sec