Tree of Savior Forum

What would be the proper solution for the monopolization of World Bosses?

Well, I agree with your point; however, this logical should not lead to the boss of restriction.

As hardcore players has sacrificed 10 or more hour of their life to play while you are spending your time on everyday working routine and earn money.

Both of you have the right to deserve what is paid and earn for.

That’s why RMT never die.

sorry but thats a stupid argument, dont play games, if you dont have time to play them and dont cry that everything has to be nerfed, so that everyone can get everything without even playing the game

since you seem to have a live and a job, thats what the tp shop will be made for
buy your 20 mil silver from IMC and be happy to be able to compete with real players

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Your stil a “real player” if you play 3-4h a day :slight_smile:
And this argument is not stupid, everyone who starts the Game now cant compete with them. Even if they play 10h+ a day. And this has nothing to do with skill, to compete, you need 15-20mio silver, to get his much you need cubes…

Cant you see how stupid this is?! You cant be this blind.
You must be one of them - Then you know nobody will ever have a chance, because they cant get this much silver to get there passivs 100.

Thats why, even if they are in a group with 4/5 players, they wont ever invite someone else. Because they want no competitors. They need to go safely, nobody gets a Cube exept them. Gaming 2016 :confused:

Once again, sorry for my english :stuck_out_tongue:

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quit your job and you are fine

its your own fault, when you have no time

and as I already mentioned, buy silver from the upcoming tp store and you are good to go

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i like my House, Car, Wife and my son. Ill guess i pass on this one. Just breathe a moment and think about it.

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you want to live with the advantages of your life, but dont allow other people to have their advantages, just because you cant benefit from those

think about it

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Like i said, even if i quit my job now and play 10h+ a day, i cant compete. Everyone who doenst spend 200h in the first 2 weeks of the game and gets the first cubes cant compete now. Except they buy silver for real money.

But like i said, you must be one of them and its all you have in your life.
I understand why you defending it :slight_smile:

I started doing dulla like 1 month after release? my first char was an alch2, which i solo grinded to 240+, which took a while
I didnt even bother with hunting bosses, the alch2 profit was/is just way superior

when I got bored from alch, I started a fletcher just for fun, i neither have a guild, nor a group and I always get cubes from dullahan. I have no additional party buffs, no chrono, nothing and its still a cakewalk to outdmg every group there, atleast on fedimian

if you dont have the chars yourself make some friends and support their dps

items for all but instead they are cubes with horrid RNG for the rare items just like any other boss / rare item in the game

OR

6 RNG item giveaway to anyone who touched the boss on top of the 6dps reward that way everyone has a chance

They did in fact change it, it does tick while offline, and I’m not all too certain that it’s a team debuff, and more likely so a character debuff.

To be honest, then the value drops. I coudln’t care less.

To emphasize the problem of the current and similar systems: I am playing Thauma Psychokino so my job is it to swap the Boss out of any ground traget spells that deal a lot of damage (fletcher & dieverby especially) so my party can get a cube. This feels so retarded. :confused:

First: there is no other way in the game to make silver right? Its world bosses or nothing! sarcasm
Second: You are not even max level. And is your warlock build based on single target DPS? if not why are you trying to compete DPS with single target killing builds? (No build can do everything, that’s what is called balance lol)
Third: Most of the endgame gears are non tradable so you really need the silver to compete with people using this non tradeable gear (that they got without killing world bosses by the way)?

Nothing against you, but this genre is about the time you spent inside the game, if you dont have time ( i dont have either) you have two options, play the content at your own pace and do only what you can do, you dont need world bosses for example to play the game. The other option is go play another genre that dont require as much time investment, play a MOBA (1 hour per match) or a FPS or a indie game.

What about one boss per channel, if you assisted in killing a boss and got loot already, you get an 8 hour or so timer before you are even allowed to attack that world boss again so if you try to switch channels to fight it again it won’t work.

They debuff doesn’t seem that bad to me. If anything those people who only world boss are going to have even a harder time with everyone stalking Dullahan etc. But yeah they could have made a better solution for this. It would be fair if everyone who at least did a decent amount of damage got a cube. But people wouldn’t want that since items would be cheaper. But I guess having Gladiator Bands for 12/14 mil makes since.

8 hour debuff sounds fair.
Gives you 8 hours to do something else; this game isn’t Tree of World Bossing.

Spend some time pvping, kill each other with the gear you got; do something else.

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Ayyyy nice! Then I dont mind it as much (as you can be offline on a char). I doubt its team based anyways.

@Sciguma the only point of world bosses is that they drop something valuable. Why would people hunt for them to find spawns and then keep timers if all they dropped was some basic stuff?

That would make a HUGE part of the current end game pretty worthless. Just because you couldnt care less doesnt mean that it would be a problem. There isnt too much to do in the current end game. Also this isnt a happy happy little cat party fun game where everyone gets everything just like that. :slight_smile: There are a lot of games that will handhold you through the game and then give you everything.