Tree of Savior Forum

What build is everyone planning to run first for early access?

Yeah, I wasn’t sure if you can stack Frenzy with your 0 cd skills, but since @xechidna says it’s bad I would rather believe her(or him?). Since she is really experienced fencer player.

Yet I don’t think peltasta is THAT mandatory, C1 won’t make you as effective as C3 tanks. So you can stay with Highlander and perform as secondary DPS dealer in a party with another tank. Highlander can slightly increase your DPS through Cross Guard Vulnerability buff: it doubles pierce damage during next few seconds.

I personally won’t advice you to choose one over another, both are good but they fit slightly different roles.

Reworked this yet again, after giving myself some thought about Crown.

I suggest to reallocate points from Vertical Slash to Moulinet and get 1 point in Wagon Wheel, since putting lvl 1 into skill is almost always more efficient then ignoring it, unless skill has very long cd/little base damage/long animation/another downside. Wagon wheel is quite nice skill, but with poor scaling. And Vertical Slash has quite bad scaling so not worth maxing.

The same applies to Synchro Thrusting, and Gae Bulg (which has outstanding base damage).

The damage from VS comes from debuffs, which are more than enough in this build - Shock, Bleed, Armor Break. It will scale great with them.
Wagon Wheel, in my opinion, is even more worthless than Cartar at this point. Cartar has Knockback and Collision, while Wagon has what? AoE? I don’t need it in this case.
Synchro is the most garbage skill in Hoplite tree, honestly. Gae’s burst is nice, but that’s it. It’s attributes are trash, that 2% is nothing and on top it all you also lose your weapon, while other Dragoon skills ALL are multihit, which, of course is the basis of this build.

To add on top it, Cartar has Overheat and Wagon doesn’t. VS also has it, which is a great potential for damage, considering debuffs.

It’s true but if you compare damage you get from 1 level in Gae Bulg and damage you get from 1 additional level in in it’s other skills the differense will be obvious. You can even use it as melee skill and immediately pick it up.

Wagon wheel also has knockback effect. You spend 1 skill point (which will cost you around 10 dps if put into other skills) and get additional knockback skill in return. You get Cartar Stroke for the same reason.

And I wonder if bonus damage on Vertical Slash scales with level, or it is flat? If you already played highlander and tested it, then it may worth it. But I’ve heard from Highlander players that bonus damage is insignificant and doesn’t scale with level. So you can simply put 1 point into it and get all the damage you can get out of it. Moulinet damage scales much better with level because it’s multihit and it has 50% additional crit chance.

And I don’t recommend you remove points from Cartar Stroke, so I wonder why you even compared it with Wagon Wheel. You should compare Wagon Wheel damage(including your patkx2 with maxed attribut) with damage increase per 1 additional level of vertical slash.

Yes, I am writing down all the tips. I also liked of the tips that @xechidna gave and i’m going Helm Shopper instead Frenzy. Thank you guys!

Unlike Spear Throw, which has 0CD, Gae has 30 seconds immediately on the first level, i.e. not spammable. So, yeah, only burst damage.
Unlike Wagon, Cartar has an option to increase it’s knockback + collision damage + overheat. Still more useful.
It scales with debuffs, I think by additional percentage per each debuff. Considering three of them will be applied, it’s great. And overheat, yes. I MAY to lower it a bit, though, so, partially agreed.

I compare it by knockback effects. In this case Cartar is better. Oh, it also has an option to disable it.

And finally, I don’t like to spread my points all over the build with this one point in skill mechanic.

VS sounds good on paper but trust me it’s REALLY bad…

Sure cartar is more useful. But cartar+wagon is more useful then cartar (2 knockbacks instead of 1).

And yeah, you may not like this mechanic, bur right now having more skills = better, because almost every skill has x2 attribute, so it’s basically a free double autoattack. And while you levelling skills from lower ranks you get very little DPS increase (around 6-10) while higher rank skills provide around 300-400 per skill point DPS increase.

So maxing skill or not is insignificant, honestly. Thus to gain maximum advantage it’s best to get more utility skills: knockbacks/debuffs etc.
Tha’s why crown and wagon wheel are quite good even though they have long cd and miserable damage.

For the Same reason Gae is also not that bad, those 2% buffs are not bad at all in late game (if you have 2000patk you will get 40 bonus patk to ALL of your skills etc.) and occasional burst is good for Overkill in PvE as well as for finishing people in PvP.

Monkey Monk, final build :slight_smile: If any1 have any questions about it, just lemme know!

I agree about VS, but still can’t go with Wheel and Gae, sorry. And I don’t care about PvP that much. For that I’ll have a different build, with Cataphract Dragoon, if I have to.

@xechidna How about this alternative then?

If you are sure you won’t ever use them then it’s actually a right choice. Also, no Bash in swordsman tree as well? That concentrate and gung Ho scaling are so meaningless after levels 3 and 4. And Bash is another knockback you can turn off/on (just like cartar stroke).

But now build looks much better for me)

Nope, not Bash either. Gonna concentrate all points into buffs, since there are so few of them for this build.
Also, I still have another knockdown from Skull Swing. And I primarely will use it to get from difficult situations, will mostly play in a party. So, Cartar for this purpose is enough alone.

Why maxing laima but not carve owl? It has more then enough duration at level 6.

And is deprotecting zone worth it? 2 armor decrease per second sounds like pretty useless debuff. However if you go DEX/STR build then cure is even worse option, so I somewhat understand your choice.

I don’t knoy why, but I suddently got pretty hyped for Hunter.
Yeah, I know the AI is pretty bad, but since I didn’t saw any Hunter on krToS and I like to be different, this will be my pain:

that is… odd…
i would atleast pick up WW and Bash for the CC and re positioning mobs…

you got it right with “She”
I R Grill~ :3

proof here:
https://forum.treeofsavior.com/t/post-your-picture-tos-players/142299/348?u=xechidna

Also, i take a weaponry Class IRL, and my weapon of choice is a short blunt sided Rapier…
i study the dueling sword style of Fencing on my own and combine it with the traditional sword play that i learn in class (and a few katana techniques)

In short, I’m a Fencer fan girl xD…
Its my style of choice IRL, and when I saw the class in TOS I absolutely had to use and optimize it.
this is why its really the only class that im extensively knowledgeable on .-.

its usefulness in the 25% chance of stun, the mass AOE taunt, and the extra evasion for literally no cost.

I had a very bad experience with Linkers. And besides that, our party\Guild will obviously have Peltastas, etc. for this. It’s not like I’ll be playing solo all the time, remember.
I’m pretty sure this build is solo viable, anyway.

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B/c of having the opportunity of having 2 AoE debuff areas. And whenever I place a statue, I want it to stay there for as long as possible. The Owl statue is only there as a filler, since I’m going str/dex, I don’t really care about it, the dmg increase per lvl isn’t that good anyways and the skill has quite the high CD, having it lv5 or 1 won’t really change my dps at all.
D.Zone has a hidden effect with Hand Knife, where it increases greatly it’s AoE ratio. The extra points are just there so that the circle lasts longer, having them on cure is pointless anyways.

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