I’m just gonna throw out a name: Dark Souls. The developers of that game knows how to make boss fights interesting and most of the time you don’t even get any loot.
I keep encountering field bosses and I just ignore them. I wish i wanted to kill them but I know it’s a waste of time. The experience is a joke and the loot is even worse.
Make them more interesting or remove them. Currently they are just waste of space.
Edit: Added the accumulated information from people that have posted on this thread. Also added my own thoughts.
What I’ve gathered from you people so far is the following:
What we want:
Fast-paced combat.
A pattern / behavior that isn’t too obvious.
Experience points worth the time it takes to kill it.
Loot that feels amazing to get, for example:
- Chance on hit (insert random particle effect with damage)
- Chance when struck (insert random particle effect with area of effect e.g. crowd control, buff, debuff)
(In case of something being too strong, set damage and buffs/debuffs as fixed values so that they’re only useful for a specific level range).
What we don’t want:
The system that we currently have.
Tedious fights that stops being fun after the first thirty seconds.
Not enough experience to make it worth the effort.
Boring loot. “This was nice, I could use a little bit of extra hp”. We want more than just small upgrades. If we wanted to see different sets of numbers, we’d been mathematicians.


