Tree of Savior Forum

[Updated] My thoughts after a week of playing

First things first. I heard about Tree of Savior in March 2016 and played once the NA server was open to the public. I’m no newcomer to MMO’s either. I’ve played WoW, Eden Eternal, Echo of Soul, Tera, Warframe, even Runescape from way back in 2000 or so. (yes, I know my MMO’s. ;D ) Now that you know my experience I wanna talk about Tree of Savior.

Why is it that when I first logged on I saw people lvl 200+ asking for parties? I thought it was only available outside of NA before we got our server? Was the game always in English or was there a mod to make it English? If so, did they just pay to have their character switch servers? I ask this because I know some games are written entirely in English yet aren’t released outside of their country. (Think Japanese ports.)

I may only have 8 hours into the game, but it does show promise. So why does everyone complain that it sucks once you reach lvl 200 or so? Why is it unfair? If you want unfairness, go look at Echo of Soul. I was around during the closed beta. It was barely one day into CB and people already reached max level–complaining that there was no endgame content. Because of that, the developers only catered to them instead of new players. That’s unfair. This game? It’s legitimate grinding. That’s the nature of MMO’s. I don’t have much beef about spawn rates. Trust me, they’re not that bad.

The class system is pretty unique. Same goes for the skill info. It makes you think, literally think and plan, of what your choice could mean in the future. Too many games give you items where you can wave a magic wand and redo your progress because it’s not meta. At least here you can only redo your skills. That I can accept. Sometimes you think skills will do certain things but turn out completely different. Or they don’t fit your playstyle. But classes? Make a decision and own it. Commit. Live your choices.

At first I was bummed about the low fps. Then I found out it was just bad optimization. Yeah, it sucks that we can’t keep solid fps. But it’s better that the game’s running instead of not running. On that note, I haven’t had any severe game crashes like I read on the forums. I’ve had disconnects twice in the five days since NA server launch. That’s not too bad. To continue about the fps, does anyone even code? Literally, who knows C+ or it’s other variants? Who knows coding? Who does coding as a hobby or for work? If you don’t, then don’t complain about optimization. Coding is hard, intensive, highly time consuming work. Out of the thousands of lines it could be one small value that’s messing things up. It may look like a simple fix to the average person, but to techies like me, it could be a nightmare trying to find the one thing wrong.

Personally I find the artstyle extremely, EXTREMELY amazing. It reminds me of Vanillaware Studios. (The people behind Odin Sphere, Muramasa, Dragon’s Crown, e.g…) It’s that hand drawn style and storybook type quality that sets it apart from other MMO’s. I don’t know why someone said the music was synth techno. Out of all the tracks I’ve heard, only a couple are like that. It spans classical to trance-like to rock. The rock took me by surprise but it was a good surprise. :3

Now, I do wish we were able to buy stuff in-game or through Steam. (I would prefer through Steam. Think of how you buy Plat in Warframe. The steam window pops up and you purchase through there.) I kinda wish there were more to buy in the store besides a few costumes and hairstyles. I’m sure in time more things will be added. At least they’re not milking it and making the game pay-to-win. It’s all cosmetic. I’d also like to buy TP on it’s own instead of through bundles. I know they have a Beginner Bundle awaiting Valve’s approval. So that’s something.

I DO NOT think IMC is doing a bad job with the game. Everything takes time. From a new player’s perspective, the game is enjoyable. It’s different. It’s beautiful. The story has so much promise and from what I read about the lore and world, it’s amazing.

From a veteran gamer and MMO lover perspective, I can see IMC is not doing everything they can to push the game to its potential. I do not know if IMC is a massive company or a small one. I’ve seen smaller companies do absolutely fantastic jobs with their games. Big companies may have manpower, but their products aren’t always good. coughEOScough It also depends on the talent they have working for them.

I am excited yet a little concerned about the future. Is it going to get better? If other MMO’s are proof, I can say yes. The chance of things getting worse are always present. For now, it’s just fun to play.

Oh, and trolls/flamers/white knights/toxicity in general will always be present no matter where you go. Keep that in mind. Wow…this is a lot longer than I originally thought. Still, it’s my current viewpoint on everything Tree of Savior has to offer.

[edit] Good lord people, I didn’t think me posting my thoughts, again I highlight “My thoughts” (my personal opinion–I know it’s dangerous to have one on the internet. It’s okay, we can get through it.) would spawn so much hate from people. I’m not sure why people are calling me a “casual player”. Yes, I have a job and only get to play games maybe two nights a week. (Everyone has different lives. Just because you play every night doesn’t mean everyone is like that. We all have our own obligations to tend to.) I no longer have ample amounts of time to play compared to when I was 12. So I’ll brush off all those comments “ripping” me apart.

It’s also why I posted this topic. Because the forums do give me a glimpse into some reasons and errors that are going on. Hearing actual reasons as well as looking deeper into things myself help fill a bigger picture into the minds of IMC. Or rather the company IMC that’s owned by another company. From what I’m seeing the company is kind of big. Now I’m not too happy with them. If they are owned by a large company like that, there has to be a level of professionalism. That’s for sure. The more digging I do and forum reading I fit in the less I’m starting to like IMC for rushing what could’ve been a good game.

To those who posted helpful links and info, thank you. You’re helping me see just what IMC has done. To those that bashed just for the sake of bashing, shame on you. Tsk tsk. Let’s try to be civil. Is that too hard to ask?

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You have voiced the opinions of mature & rational human being who choose to enjoy the game and voice their critique in a polite & proper way to help the game grow.

In my opinion, this is what mature, rational & adult opinion should be like. The opinion should be constructive and contain points.

Most of the opinions I read are made by child-mind people who only knows to say “WTF this game so bad, F**k IMC, I’ll quit bla bla bla” which is nowhere helpful nor constructive

Thank you dear Sir, for restoring hopes in humanity.

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The game is good it is realy realy good, so good that makes you sad whem you start to hate it.
Play at least 200h to undestand why people complain so much about the game.

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Much of the reason why people have so much hate is simply IMC didn’t meet the expectations of the players. The game has been hyped up by lots of people and many people wanted the game to satisfy their RO nostalgia (which will never happen). There were issues like class balance and trading but people still had their hopes up. The hype was broken when they announced the founder’s servers. After that, many people in the community lost respect for IMC and the game. Things only got worst after launch with many people complaining about server issues, optimization and restrictions.

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You can’t tell people because they don’t code they have no right to complain about how crappy the game runs.

That’s like saying we cannot complain about how your dentist ripped out the wrong tooth because you’re not a dentist.

And if you want me to answer that, I’m a 3D graphics modeler and my partner is a software engineer who codes for a living. We can both tell how much spaghetti code was rushed into the programming for Nexon’s deadlines. This ain’t computer science to figure out.

It can be difficult, but that doesn’t mean anything when you’re a company making a profit. Everyone has jobs that can be hard and there’s a difference between a good job done and a horrible job done.

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Where the heck were you? Lol. Early Access was available to everyone in English for months. F2P access was available at the beginning of this month. That’s all.

Oh my. Do you play 1 hour a day? That’s quite casual, so I can see why you missed a lot of the game.

There’s no purpose for grinding, other than to experience new classes. Grinding, grinding, more grinding. No one is complaining about the grind–we’re here because we love grind. They’re complaining that there isn’t ■■■■ to grind for. Dungeons can only be entered 1-3 times a day altogether. Then what else is there? I guess you wouldn’t know, because you only have 8 hours of gameplay.

Yeah, lots of options for classes. But have you read a lot of the skill descriptions? A lot of them are not clear enough. People say “do your research” but no fansites or even official in-game info can fully describe the properties of some skills.

Now, I am not one to complain about rerolling a character. But damn, to not be able to transfer silver and some TP items within my own account is ■■■■■■■ bullshit.

Have you seen the SA and SEA servers? People actually have to queue to get into the game. Or, the channels disappear and characters get stuck. So in their case, the game is actually not running.

Lots of people love coding, so I don’t understand what you are trying to get at here. Regardless, for a professional business, that is officially publishing a game internationally, they need to have professional developers and there is no reason for us to expect any less than that.

Yes, MAGGI is great. You should see her other work too; she’s really into DIY stuff.
https://twitter.com/8888MAGGI8888

Have you heard the music in Mage Tower? It’s kind of awful. The lyrics are like…“the pain has ended and lust has taken over” or something awful and echoes of “coming…coming…coming…” Not really tasteful or fitting for Mage Tower and about 3 hours of it…

Yeah, the game has a lot of good aspects. But there are a lot of aspects that are absolutely unacceptable for a game, even at the start of F2P launch.
Firstly, there are tons of bugs reported during CBT that still exist.
Bot issues are entirely dependent on the players. They have absolutely no pre-emptive barriers that stop bots from entering the game.
24 hour maintenance. 24. hour. maintenance. For team transfers. Did they do this by pen and paper?
Their staff doesn’t have their ■■■■ together. It seems they struggle to keep permanent members.

I have a huge list, but these are some of the big points.

This means nothing to me, and probably means nothing to everyone else here. Especially since you say you got 8 hours in within a week; sounds like you’re a casual player. In addition, all of the games you listed aren’t particularly challenging or punishing. Based on what you’re insinuating, I could say I played LaTale, Pi Story, and Maple Story for 10 years–therefore, I’m a veteran and my word is trustworthy.

I’m not going to consider your perspective any less or more due to your gaming experience.

Thanks for your input but I hope you can understand the perspective of players that have more mixed feelings about this game than you.

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The very first thing I saw about ToS were screenshots from the early days of the project and the phrase “We won’t have any sort of p2w element, only fashion cash itens” on the article, an interview.

Now we have this.

The very first thing I did when played the cbt’s was a bug report, only to find out that the very same bug was there since the start with complains and reports with months between them. And no answer.

They are in the game. Today I found some of my old friends.

My interaction with community increased when some attributes had the description misleading or just plain wrong and we had to stick together to find out the true bonuses. That kind of problem still in the game, people still reporting misleading descriptions or wrong information.

I didn’t buy early access pack, because they are one of the many cancers of gaming industry, but some of my friends did. They also did lose their time because the server they oh so claimed to be better were broken and unplayable.

No, that’s not ok and that doesn’t happens in every mmo. I can list several but would be better just to point a more recent one: Path of Exile. Path of Exile publishes itself, just like IMC, and recently opened a server in the very same location of our so cursed Silute. Guess what? It went totally fine. They had tests (weeks before launching), they made a period of “trial”, they read the feedback, they fixed what needed to be fixed. They did a good job.

No, IMC is not doing a good job.

Now, they are releasing packs for beginners, which I find hilarious because the first maps in Silute are unplayable at this moment. And the best part: They have no idea how to work with Steam.

No, that doesn’t happens in every mmo. And sir, I also play mmo since many many years. LoTRo has cash shop with Steam wallet integration. So does FF14 and so does many other games.

These limitation for f2p sounds more like punishments rather than incentives to make you spend some cash (less dire than SWTOR, but not that far). The players weren’t the ones who decided ToS would be F2P - you can’t punish someone who is playing your game.

No, IMC is not doing a good job. They are doing the same mistakes many other mmo’s f2p did, and it will hurt them in the long run. If you doubt me check out some reviews (and I’m not talking about Steam users reviews).

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Honestly when a game is released an entire year before its intended release due to the community screaming and crying for its release.
And when it comes, people complain that is unfinished…

I honestly think that IMC just dosent know what to do.
They obviously want to make everyone happy but fixes for certain problems takes time, and the impatience of both the KR and International communities as well as mixed opinions from both communities puts them in a bad spot.

But this is only my theory .-.

I knew that this game was only a lcl to max and end.but tis game is a ■■■■,worst balance that i never have seen( swords are so useless that a kiddo of 5 years oldmcould balance it better) and this game have the look of ragnarok that have as 10 years old but runs worse that a last genwration game.
I never have complained,i payed 10€ for two months enjoying the lvling to 280 and that it is great,but dont tell us that imc have done it good because it is false

Also, sir, I want to point another very important thing.

In early interviews, then the very first English translation was added, IMC said the game engine allowed for a GLOBAL client with languages packs. So we wouldn’t need to wait behind korean servers and things like that.

Now what?

I rarely take the time to seriously approach someone’s argument, so consider yourself lucky in this circumstance. You put a great deal of effort in to defending IMC, so I’ll reciprocate that with a reflection of that effort. I’ll even be nice to boot, but that doesn’t mean I won’t be honest.

[quote=“Taliyah_TwinTonE, post:1, topic:264742, full:true”]
First things first. I heard about Tree of Savior in March 2016 and played once the NA server was open to the public. I’m no newcomer to MMO’s either. I’ve played WoW, Eden Eternal, Echo of Soul, Tera, Warframe, even Runescape from way back in 2000 or so. (yes, I know my MMO’s. ;D ) Now that you know my experience I wanna talk about Tree of Savior.[/quote]

First of all, your cited experience does not a decorated MMO veteran make. Eden Eternal may possibly be the most related MMO to TOS, because it is also F2P and catered to people who will literally play a piece of ■■■■ if it’s shaped like an MMORPG as long as it looks anime-like.

There are a number of things throughout your entire post that also lend credulity to the idea that you are actually quite inexperienced as far as MMO’s specifically go. I’ll address them as we move forward.

I find it sort of amazing that you seem to be completely unaware of this game’s development process and it’s release procedure. There was basically more than a full month of access for players who paid at the very least 9.99 USD to buy a founder’s pack. The people who have lots of time to play were undoubtedly going to be high level in that time frame, as the game has already been out for a time in other regions, and hence, it’s not unexplored territory for much of these players who go hard.

The problem here is that you are self-destructing before you even get to your argument. You lead off with the most invalidating statement ever for a game of this nature “I have barely played but…” before making what are, at best, completely superficial and unsubstantiated claims. This is a problem for you, and something you may want to avoid in the future so as to not so easily and completely invalidate your argument before it’s even made.

About the spawn rates…they are legitimately terrible. Once you start leveling in maps with lots of bots, you will rue the day you spend 1 hour completing a quest where you need 20 of a mob, with bots of your level running around kill stealing all of the mobs you need (in every channel), while each respawn is ~3-5 minutes. This is utterly un-fun no matter what type of gamer you are, and has likely already caused waves of people nope-ing the ■■■■ out before they get invested. Some maps have barely any mobs in them whether their are players there or not, and when there is? Good luck finishing your quests. It’s just absurd.

Yeah, I don’t think you understand the problem. The argument that the class system design is flawed is hinged on the long term perspective of their being, possibly, upwards of 600 levels, and frequent and possibly major balance patches. Then you couple that with the fact that this is quite possibly the most alt-unfriendly MMO that we’ve ever seen in the history of this generation’s design elements. You can’t swap silver or TP items, pets take up character slots, and the only thing shared between your team is collection items. Even further, the questing is linear and almost required because of how impractical it is grind seriously with the bad spawn rate, which means you’re doing the same. Thing. Over. And. Over. On every single new character, unlike a true grinding game where you can at least pick your coat of paint (map), make yourself comfortable, and have at it.

Making a lvl 400+ character just so balance patches can kill the build you hinged your entire leveling plan off of, or getting rank 11 just to find out the skill you thought was good is actually ■■■■ because you had no way of knowing because nobody else was willing to try because they were sticking to the meta, is a discouragement to experimentation which is the exact opposite of what the game should be aiming for. We’re talking possible hundreds if not thousands of hours that are crossed at the drop of a dime over a possible split second moment of dissatisfaction. This is a game, and it’s supposed to be fun. If someone finds out that something they thought would be fun isn’t, you can’t seriously expect them to “live with it”. They won’t, they will go to a game that is actually fun, or a lot less likely, they will re-roll to a meta build, in which case defeating the purpose of a huge class diversity.

I’m not even gonna get in to the fact that some classes are just dog ■■■■ to begin with in compared to others, class balance is a whole 'nother thing.

Pretty sure @varuna utterly ravaged your argument already, but no matter how much of an apologist you are, there is no excuse for the awful performance of the TOS client/servers.

It is not our job to be a shoulder for IMC to cry on over how hard or difficult things are. That is simply not our role. We are not obliged to give them that sympathy, and no company that charges money for a product is owed such things. If they are prepared to take your money, they also should be prepared to back their product as one that is worth your money, simple as that.

This is probably the only point I will agree with you on. The art direction is amazing. I’d give most of the credit to the main artist, Maggi, who’s twitter is mentioned above, but the animators and people who worked on the look of the game did their part in bringing that vision to life.

This is highly subjective but I also agree that the music is pretty good. Especially for a supposed “grinder”, it does a good job of being the type of music that you may even listen to over your own iTunes, which is saying a lot.

Unfortunately, I’d say that these elements of the game are good to a fault because it creates an intense feeling of quality on the surface that is actually completely missing once you actually get in to the meat of the game, and at that point you’ve already spent hours trying to convince yourself that the game is AAA grade fantastic. This has led to some of the most severe white knight syndromes I’ve ever witnessed in my fellow gamers. People are desperate for this game to do well. It lands all the right hooks in people that allow them to ignore some of the most egregious sins we’ve ever seen in an MMO publisher. The potential is clearly there, but right now, the game is a pretty shell with no pearl within.

No F2P game in their right mind should become completely open to the public, release day, without a way for players to engage in micro-transactions. These packs are not a substitute, people need a way to purchase TP abundantly. They will, and this will fuel development and betterment of the game. Everything about the state of the TP shop currently with a lack of being able to obtain TP is awkward, and it’s one more bullet on the list of things that disenfranchise otherwise allured gamers who are coming in to the game excited based on the art style and music alone.

…I’m just gonna stop you right there, because that’s enough. IMC’s effort so far has been widely criticized as unsatisfactory, no matter what your choice issue is. Professional reviews, Steam reviews, candid reviews from forum passersby, whoever you want to draw from, it’s very clear that this game is a spit-shined rock, and it becomes more evident as time goes on that IMC isn’t doing a great job of covering it up.

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Reading you break that down, reads like you’re having a conversation with your alter ego.

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Trust us. If you are only 8 hours into the game, you have no idea about spawn rates. The lower level areas actually have good monster density and usually better spawnrates as well.

That depends largely on what server you are on. I imagine this is less the case for SEA and SA players, as they have been experiencing heavy server issues since the F2P launch.

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Surely you jest. You mean to say never.

I did find your post rather amusing. You do breach some good points, but the arguments you use to support them are…well. Kind of like a child’s painting. Endearing, is the word.

Oh silly you. Where would you even find a bot at level 200+?
Never the less, even if you fail to explain just why the spawn rates are terrible, the point still stands: the spawn rates are terrible.

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Excuse me, but are you essentially just saying I’m right but just not in a way that you approve?

How ■■■■■■■ pretentious can you be?

Sitting there, telling me I didn’t experience something that I experienced. There aren’t many higher levels of douche than this, ladies and gentlemen.

You’re lucky to be located in area near spacious server. So it’s good for you to enjoy it.

If you happened to play in crowded/problematic servers like us, you would be like many others here in the forum who blamed IMC. There are so many problems happening day by day during the early access, sometimes really unplayable.

To continue about the fps, does anyone even code? Literally, who knows C+ or it’s other variants? Who knows coding? Who does coding as a hobby or for work? If you don’t, then don’t complain about optimization.

So people shouldn’t complain about 5 FPS unless they have coding experience?

Out of the thousands of lines it could be one small value that’s messing things up. It may look like a simple fix to the average person, but to techies like me, it could be a nightmare trying to find the one thing wrong.

Lmao, if you genuinely knew what you were actually talking about then you would know that optimization isn’t a case of “just 1 line of code messing things up”, optimization refers to poorly written code and a bad engine in general. Some coder you are.

You wrote a Hello World program and think you’re a coder now? How cute.

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This post should be retitled, “ignorant babblings from someone who only played for 8 hours”. Most of your questions can be answered by simply browsing through the forums. Need you make a post to highlight your ignorance or inability to search for readily available information?

You gave this defense for bad optimization; “Yeah, it sucks that we can’t keep solid fps. But it’s better that the game’s running instead of not running.” WTF is a game that’s not running? Are you saying that despite the game’s terrible optimization at least it doesn’t crash? With 8 hours of gameplay you’ve seen nothing, not even instanced gameplay. You’ve also never ventured into maps with parties grinding high density mobs. How could you proclaim to have seen enough?

You then lambasted critics for having no idea how to code a game. You said :". Out of the thousands of lines it could be one small value that’s messing things up. It may look like a simple fix to the average person, but to techies like me, it could be a nightmare trying to find the one thing wrong.". Ironically, you just demonstrated ignorance on the subject you’re accusing others of being ignorant. ■■■■■■■ hypocrite.

What arrogance you must have to think that you’re qualified to post a review of the game with 8 hours of gameplay and 0 idea of anything else you’re blabbering about. REMOVED EXPLICIT

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While I would give you ample credit for attempting to start a civil discussion, I need not remind you that you have repeatedly shot yourself in the foot as others have already mentioned.

Rather than systematically pointing out the flaws in your review (which others have dealt with), I’d focus on the broad picture which I conceive and how your review fits with it.

Your review is very shallow. Most of it is the stuff people would have seen and deem as “Been there, done that”. Most people, veteran players especially, have long moved on from those preliminary points and are now focusing on the specifics and more sophisticated arguments that are more meaningful.

Your review is simply a manifestation of you feeling compelled to say something for the sake of saying so even if it isn’t necessarily a good contribution. I mean, I get that people want to say whatever they want, and sure, they’re free to do so, but …

if you truly intend to give a meaningful high quality review, make sure you are

  • Experienced in the game itself
  • Did your homework by understanding the core issues
  • Avoid repeating stuff that’s already been done to death
  • I would like to emphasise that because a game is enjoyable, does not mean that it is free from major, jarring flaws
  • Not blabber something just because you felt like saying it, and actually do some quality control in order to contribute meaningfully to the discussion
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This tho lol
/20char