Tree of Savior Forum

Update on the Optimization Process

UPDATE:

We thought we’d add in a few words on the general timeline for the new optimization measures after seeing your feedback on this post.

One part of the processes described here has already been implemented in kTOS and we hope to apply it to iTOS as early as next week (January 3, 2017). Keep an eye on the weekly patch notes for more on that.

Other processes still need some fine tuning before we can bring them into the game, so we’ll keep working on those and hopefully we can let you in on more updates in a near future.

This is exactly what we’re looking for, perfect.

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tos is like cheating ex trying to get back together again…

huehuehue

ohya, that being said, tos without ff14 resolution to remake/overhaul it totally

how is this on-the-go live fixes gonna affect current player

only time will tell

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Nice to see an update. Hopefully this gives improvements we all can see.

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So in their tests do you think they even bother to attempt at making the client use your video card yet? No, prolly not because those things don’t exist in Korea.

http://dege.freeweb.hu/

글라이드 플러그인으로 게임을 그래픽으로 렌더링하는 것은 어렵지 않습니다.

Also this amazing thing called… OPENGL

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owh…

but costume is working as intended

so nothings wrong here… business as usual for hello kitty online 2.0 tos

huehuehue

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Is someone being happy at some game news too much for you?

Better fps for macro users.
Better fps for Chrono2Lock2 botters.

HUE

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I’m glad they were working on it,t even if it’s 7% better, eventually we’ll reach a proper game stability. Like i said to GM Orange a few days ago, when he asked me about class balance, said there’s no point balancing classes yet if the FPS issues are not fixed. Swordsman’s main problem on PvP is reaching their enemies and going through skill’s animations to land hits which made not viable for swordsmen to GvG, specifically all kind of swordsmen, not just Cataphracts or Doppels aka spin2win or rush2win.

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