UPDATE:
We thought we’d add in a few words on the general timeline for the new optimization measures after seeing your feedback on this post.
One part of the processes described here has already been implemented in kTOS and we hope to apply it to iTOS as early as next week (January 3, 2017). Keep an eye on the weekly patch notes for more on that.
Other processes still need some fine tuning before we can bring them into the game, so we’ll keep working on those and hopefully we can let you in on more updates in a near future.
This is exactly what we’re looking for, perfect.
