First and foremost, I am not a staff member, nor affiliated with staff in any way, this is completely unofficial. The point of this thread is to gather questions for the weekly dev QnA’s as the first one was seemingly random with questions pulled from all over the place, and having a central location to gather questions from sounds like a great idea. This was also posted on other sites, so questions are gathered from a variety of places.
Note: This thread is a place for all questions to be gathered, and not a discussion. If a question is asked, and an answer is available, feel free to answer for that person, but otherwise please leave only questions for this thread.
Obligatory staff roll call:
@STAFF_No @STAFF_Max @STAFF_Ines @STAFF_Ethan @STAFF_John
Please post your questions in this thread, and I’ll add them to the main post. Our previous QnA:
Questions:
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Is IMC aware of the bug where concentrate + lunge crashes players on the screen?
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Is there a schedule or ETA for when new players can join the servers?
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Will events be held soon?
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There seems to be a lack of GM interaction in-game, is there something that will be done about this?
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Guild events are currently buggy and only a few or no players can attend randomly, is IMC aware of this or is anything being done to fix this for our version?
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Will this forum (which seems out of control) ever be moderated?
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When are they planning to bring over the kToS patches over to iToS?
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Does White Ribbon Decoration Boater drop from Inforocktors?
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What is IMC’s stance on players buying from RMTers?
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Will this game ever be properly optimized? The random crashes, FPS drops is seriously making the game un-fun to play.
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Level 160 and Level 175 Dungeon are less rewarding in contrary to all the other dungeons, are there any plans to revisit those places and either increase the mob density or raise the boss xp or maybe adding new items that makes those dungeons worth it to run?
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Early game experience feels way to easy, are there any plans to reduce the benefit from pardoners for the early game and increase the benefit from buffs for late game since later on they drastically fall of.
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Cafrisun Set adds another DMG Source with the 4 set bonus, no other gear in the game provides this. Was it just an experiment or are there any plans to add further sets or items that can provide another dmg source?
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Level 160 up to 186 often is called “the exp deadzone” because of the not very rewarding 160 dungeon and not to much quests to do. Will this be changed in the future, through adding another area for this level or with some green daily quests that might be placed around demon prison?
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The card game is not very fun to play since its just completly random and you lose your cards by chance. Will there ever be a change to this minigame, making it playable without losing cards and maybe handing out a bit more control to the player so it can actually be played like a card game (for example every player pick 5 cards and needs to pick elemental advantage to win the round, whoever wins 3 rounds wins the game?)
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Cash shop seems pretty empty, do you have more to add for the future like special headgear or maybe even certain hair colors?
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Guilds are pretty cool element for any MMO to make socialising easier, but this feature is locked behind RANK 7 which is level 200 so fresh players wont ever have a chance to make a guild with their friends unless someone sacrifices a char just for this purpose. Is there any plan to change this in the future making the class available at earlier ranks or maybe rework the class completely and provide guilds without being locked into a character?
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Does IMC plan to do anything significant about the spawn rates?
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How high on the priority list is releasing new cash shop items, like outfits?
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Will we see another story separations like Klaipeda and Orsha in the future?
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Will this game have a housing system down the road where we can decorate for example a guild castle.
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Is the Guild hangout going to have any sort of new features to achieve like an expansion?
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Are we expecting new hair costumes 1,2 and 3?
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Are there plans to fix ignition? Or is it working as “intended”. The debuff doesn’t work on bosses and doesn’t scale with int.
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Any status updates regarding the latency for SEA regions? DotA 2 SEA servers can reach 60 ping, whereas in ToS it’s always around 200 ping.
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Is there a possibility for a better targeting system, especially for melee classes? Similar to the point-and-click feature in Ragnarok online. Skills like Long Stride and Iron Hook are difficult to utilize with the current targeting system.
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Will the chat filter be fixed?
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Is there plans for a marriage?
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Will cards be re balanced for Sorcerer? Currently the only card needed is Templeshooter.
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Is the dungeon/mission system being improved in terms of roles for que, and different rewards, or even a random mission que so people run different missions?
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Is there an ETA on guild battle league?
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How about a lesser guild, basically a fellowship, which has a basic guild chat with no perks or tower that a standard templar would give? Something to bring the community together. Very few people are in guilds due to rank 7 and max 35 members.
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Whats up with the interaction between sadhu and Krivis “Divine Stigma”? If the sadhu is in Out of Body he gets more DPS then he should get. Is this a hidden buff or broken mechanic?
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Is IMC aware of the Position-Bugs that is caused by Sadhus Astral Body Explosion?
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Will IMC re-work Sadhus “Transmit Prana”? Its not really worth it… you rarely can even hit anybody with the buff…and then u are stuck with nearly 3 minutes cooldown.
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Are there any plans to let us team transfer current “untradeable” items like Diddel Grand Cross and other endgame equipment?
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There was talk about changes to the Pardoner class being made. Is there any idea what can we expect in the future and when?
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Any hints or teasers for rank 8 classes would be fun to see and hear about.
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How goes the plans for balancing Swordsman? Some detailed thoughts as to what they are thinking of doing would be nice.
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Any thoughts on new gear? Preferably some that helps with magic damage while still being available to multiple classes/paths.
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Any thoughts on making magic damage evadable or easier to negate in general? Seeing as it is as powerful/more powerful than physical.
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Is there any plans to address the problems of trading certain items like monters cards and monster gems?
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The increased (double?) damage of demons summoned by Sorcerers to enemies linked by Joint Penalty is a hidden mechanic or a bug?
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Is there any internal discussion about (somehow) implement the pvp balance changes into the open world pvp?
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Can you give us an official list of allowed addons that will not get us banned? How about ones that will get us banned?
Add your own below.