[quote=“FreeMan, post:20, topic:39788”]
Seriously? If you put 200 people alone in a empty room, they will socialize how they want until they get bored. Then what?..
[/quote]Just because you put a board game in front of two people does not mean that they will be willing to play it. It is the same with social interaction; putting 200 people in the same room does not mean that they will be willing to socialize with each other.
This quote from your own article also explains this. And If someone personally prefers not to interact with others, what makes you expect that they will be more likely to do so if a new social feature/tool is implemented?
[quote=“FreeMan, post:20, topic:39788”]
They can chose, but what they can chose on ToS? I mean what tools do we have?
[/quote]A “tool” does not necessarily drive socialization. The community does. There will always be those who prefer to cooperate in parties, but there are also those who will prefer to do things solo. You can’t change that, with or without mechanics.
Sure it is possible to increase potential for interactions within the game, but once again, it all comes down to the players themselves, and whether they would choose to initiate an interaction or not. Allowing one the freedom and comfort to socialize on their own accord is the best possible approach, as genuine social interactions are formed naturally, whereas a forced interaction due to an incentive can only remain superficial.